Larger DETAILED Sprites

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Started by artsic 6 posts View original ↗
  1. Is it possible to import larger more detailed images?
    The scale is just too small.. this would be an amazing engine if we could import larger scale images as sprites. It would modernize the genre instead of restricting it to mini little chibis
  2. I've moved this thread to MV Support. Thank you.

  3. Sprites can be any size you want as long as they are using 48x48 measurements. The issue is that you have to take into account that the "hitbox" of the character/object would still be that 48x48 square so there would be a lot of overlapping issues with tilesets and events could be difficult to interact with if you don't know where the actual basis of the event is. Although I think Shaz has a plugin that addresses that last issue.
  4. Entirely possible. You can customize the engine how you want, including sprite sizes and no plugins are necessary. It's harder with tiles though, because the default engine is limited to 48x48 pixels per tile, but you can modify that through plugins.
  5. Actually yes, You can set actor images (overworld characters/vehicles/animals/etc) on whatever size you want, only condition is that is a multiple of the base grid of 48x48 per sprite, so 2,3,4,5,100x that no 49, or 51, or 66 that fubars the display logic.

    The display is the easy part and that wont be your or anyone else's problem, the true issue comes with the collisions which will be still 48x48 on the engine.

    Lets make a tank sprite whose size covers 3x3 normal sprite sizes and make it useable as a vehicle, on the unmmoded engine, that tank only collides on the upper left corner of all its entirety, making any wall collisions let 3/4 of the tank go trough said wall, any type of events be them touch or press action, etc will only interact with the part that counts as collision enabled, thats is the actual issue.

    I took a vehicle sprite, resized it several times its size and used it as an "event", had to put "region restrictions" because well, only the little lower left square of it was collisionable, and this was for a display-only event, do try with bigger sprites and see for yourself.
  6. Sprites don't have to be a multiple of 48. It can be whatever. (Well I did hear some issues with someone trying to use a ridiculously large sprite, over 600p pixels). It just has to follow the format for sprite sheets.