larger actor battlers?

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Started by captainproton 7 posts View original ↗
  1. I couldn't find this topic posted here or elsewhere, so here we go.

    As the title suggests, I was wondering if there was a way to create larger actor sprites for battle. I've seen Holder's battlers, and I've seen Mack sprites on maps, if not in battle, but I was hoping to have actor battlers closer in scale to the enemy battlers. (Rather than having smaller enemy sprites to match the actors).

    Is this even possible? If so, i'd love to know how.

    Thanks!
  2. sprites have no size limitations, just make them larger - you just have to follow the rules for a sprite's structure.


    Export one of the RTP gate sprites, that will show you an example how to make a sprite gate that is approximately four times the size of a regular 32x32 sprite.
  3. Have a look at my game, I use larger, animated battlers ;)

    Hit the banner in my sig and view the trailer video/screenshots.

    As you can see, i use various sizes, for bosses and what not.
  4. Kwerty said:
    Have a look at my game, I use larger, animated battlers ;)

    Hit the banner in my sig and view the trailer video/screenshots.

    As you can see, i use various sizes, for bosses and what not.
    Yeah, that's what I'm looking for! Does that require any particular scripts? I'm using YEA and yanfly's visual battler scripts right now.

    Oh, and, btw? Your game looks AWESOME.
  5. captainproton said:
    Yeah, that's what I'm looking for! Does that require any particular scripts? I'm using YEA and yanfly's visual battler scripts right now.

    Oh, and, btw? Your game looks AWESOME.
    Thanks!

    It's still very early in development ;)

    I use Galv scripts for my animated battlers, but i assume that yanflys visual battler script would work just fine too.

    However, I am a big galv fan, so if you want that script or any other of his great scripts.

    Here's the link to them.

    http://galvs-scripts.com/category/rmvxa-scripts/battle/

    In terms of creating battlers;~

    The script cuts up the battler sheet mathematically.

    Just make sure you keep the same scale (in each sheet) and you can make the battler as big or small as you like.

    The cells need to be the same size, for example if it's 4 cells wide... the script will take the width and divide by 4.

    You could cause problems if the width isn't divisible by 4 in this case, to get a whole number... if that makes sense.

    The width would need to be a multiple of 4.

    Glad to help!
  6. I just put up a tech demo of our animated battlers, it's in the video section, hit the banner in the sig ;)
  7. Kwerty, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.