KoTC Autoscaling Optimized Minimap MV/MZ

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Started by castiger 77 posts Page 4 of 4 View original ↗
  1. Grunwave said:
    Purchased this earlier today from your ichio

    I am having issues getting it to run.

    In a new project, I extracted the zip files into the Game Folder. Then added the plugin to my active list and turned it on. I did not adjust any settings, except seeing if either collision or terrain/pixel would function.

    I then load into game and no mini map.

    I tried various things: moving to a new map screen, creating events with both Plugin Command: KoTCMinimapOn and Script Call: KoTCMinimapOn()


    Can anyone tell me what I am doing wrong. Is there something simple that I missed? I have read through the instructions 5 times.
    Hi there!

    The author of the plugin was last seen here on January 22.
    Maybe he is more active on Itch io. Did you report the problem there?
  2. This looks promising. :) I saved this plugin for later on. And I follow you now on itch, in the hope you make more useful stuff like this.
  3. Grunwave said:
    Purchased this earlier today from your ichio

    I am having issues getting it to run.

    In a new project, I extracted the zip files into the Game Folder. Then added the plugin to my active list and turned it on. I did not adjust any settings, except seeing if either collision or terrain/pixel would function.

    I then load into game and no mini map.

    I tried various things: moving to a new map screen, creating events with both Plugin Command: KoTCMinimapOn and Script Call: KoTCMinimapOn()


    Can anyone tell me what I am doing wrong. Is there something simple that I missed? I have read through the instructions 5 times.
    I think alot of people, including myself, are having major issues with this plugin. I paid someone on Fiverr $60 to fix it. Not sure why your map is not popping up. Mine did with no issues. I'll repost when the programmer that's fixing it is finished. Since obviously whom soever made this plugin no longer supports it.
  4. Loaded it into a new MZ project and it functions to a degree.

    I would like to run the "Picture Mode"

    Is there something I am supposed to do besides turn the plugin on and put the "player" picture into the img/picture folder?

    I know Castiger is german, so unsure if the instructions are missing a step or some other issue.
  5. BuckyBattleBorn said:
    I think alot of people, including myself, are having major issues with this plugin. I paid someone on Fiverr $60 to fix it. Not sure why your map is not popping up. Mine did with no issues. I'll repost when the programmer that's fixing it is finished. Since obviously whom soever made this plugin no longer supports it.


    Did you get a working version?
  6. Grunwave said:
    Did you get a working version?
    Not yet. I'm still using the original version. Are you parallax mapping?
  7. Is there a way to make it pop up behind text boxes?
  8. This minimap plugin is the most suitable for my game, but I'm having major performance issues with it.
    Larger maps (around 80x80) starts having permanent FPS loss after some time, the only way to return to normal is closing the game entirely (probably a memory leak). Tried disabling and enabling but no effect.
  9. zasqwe2 said:
    This minimap plugin is the most suitable for my game, but I'm having major performance issues with it.
    Larger maps (around 80x80) starts having permanent FPS loss after some time, the only way to return to normal is closing the game entirely (probably a memory leak). Tried disabling and enabling but no effect.
    he is probably 3 years not active, neither on itch.

    so far I know, it has another issue that breaks it, but unsure how to fix that.
    but I do think its related.

    I don't know how to fix this issue either or the other one that some has.
    but where-ever he is, I do hope he can fix this issue and others that mention it.
  10. zasqwe2 said:
    This minimap plugin is the most suitable for my game, but I'm having major performance issues with it.
    Larger maps (around 80x80) starts having permanent FPS loss after some time, the only way to return to normal is closing the game entirely (probably a memory leak). Tried disabling and enabling but no effect.

    Unfortunately, I have to say that this minimap plugin was once bundled with my random maps plugin because I needed a minimap for the presentation. However, many people complained about errors that were caused by the minimap. In the end, I decided to make my own minimap (which cost me a lot of time).

    Anyway, it's available here: https://forums.rpgmakerweb.com/index.php?threads/auto-terrain-minimap.161817/
  11. Aerosys said:
    Unfortunately, I have to say that this minimap plugin was once bundled with my random maps plugin because I needed a minimap for the presentation. However, many people complained about errors that were caused by the minimap. In the end, I decided to make my own minimap (which cost me a lot of time).

    Anyway, it's available here: https://forums.rpgmakerweb.com/index.php?threads/auto-terrain-minimap.161817/
    Does it work with MV though? Noted that the person asking uses MV primarily (according to the info under their avatar)
  12. Aerosys said:
    Unfortunately, I have to say that this minimap plugin was once bundled with my random maps plugin because I needed a minimap for the presentation. However, many people complained about errors that were caused by the minimap. In the end, I decided to make my own minimap (which cost me a lot of time).

    Anyway, it's available here: https://forums.rpgmakerweb.com/index.php?threads/auto-terrain-minimap.161817/
    Thank you for the suggestion, but it seems to be different from what I'm looking for (tested the free version of it).
    Performance wise it seems great, but what I seek is a simple minimap that acts more like a radar, just like the picture below.
    1755255572761.png
    It must show only a zoomed part of the map, with passable tiles and walls, events can be colored and updated in short intervals for movement.

    Is this setting possible using the paid version of your minimap?
  13. zasqwe2 said:
    Is this setting possible using the paid version of your minimap?
    Not yet, but I can add it when I have some time :)
  14. you can try eliaquim minimap for MV which is free (pro version).
    it has different mode, so it can do what you need.

    you need the entire pack of plugins, but you can grab the core and minimap Pro
    out of it for usage.
  15. ShadowDragon said:
    you can try eliaquim minimap for MV which is free (pro version).
    it has different mode, so it can do what you need.

    you need the entire pack of plugins, but you can grab the core and minimap Pro
    out of it for usage.
    PERFECTION!
    At first glance it seems to have everything I need, I'll just have to adapt the plugin commands and other stuff to accommodate the new script.

    Just hoping it doesn't turn out to have performance issues as well, since it took me a while to notice that KoTC was lagging when the game progress was about halfway already and I started making larger/more complex maps.
  16. I didn't notice any lag on my end and it works really nice for my end,
    specially the comment tag to swap icons.

    if there is, it might be fixable, but I didn't find any laggings though =)
  17. Just noticed one major problem with Eli_Minimap: my game is action-styled using QABS (which is an old plugin and has no support from the author as well).

    KoTC worked fine along with it, but Eliaquim's minimap seems to conflict with it and crashes instantly after a monster is killed, due to the loot script.
    Also doesn't seen to scan event markers correctly because of QABS.

    1755277996307.png

    Too bad, I can't drop QABS at this point as it has been working pretty fine even without support.

    Edit: removing the part mentioned in Eli_Book fixed the crash when killing a mob, but markers doesn't seem to update correctly (they stay on the map) since this part of the code is what handles the icon refresh.
    Gonna try and tinker for a while longer, as this plugin is my best bet over KoTC now.