KMS Cursor point at enemy battlers?

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Started by XPhater 3 posts View original ↗
  1. I'm using Ace Battle Engine (and Yami Symphony too, but I think that's irrelevant), and noted that, although Yanfly has a menu cursor, it's not animated, it doesn't say anything about battle screens, and all of his links are down.

    So I looked around and came across KMS Cursor Animation, plugged it into my project, and it worked swimmingly. Except for the one thing I really wanted cursors for in the first place: pointing at enemy battlers!

    The KMS animated cursor points towards the enemy names in the default battle system's target window, which (I believe) Yanfly simply hides below the visible screen.

    Code:
    # Targeting Window# -----------------------------------------------------------------------------# When targeting enemies, the window is no longer displayed. Instead, the# targeted enemies are highlighted and their names are shown at the top of the# screen in a help window.
    With the KMS installed, you can clearly see the animation go south under the screen when you are selecting enemies. What I'm wondering is if there is a way to get it to point at the enemies themselves, rather than at their (hidden) window names?
  2. Thanks for the link, that should come in handy! Unfortunately, his own cursor pops off the screen as well, instead of pointing at actual enemies. :(