So I looked around and came across KMS Cursor Animation, plugged it into my project, and it worked swimmingly. Except for the one thing I really wanted cursors for in the first place: pointing at enemy battlers!
The KMS animated cursor points towards the enemy names in the default battle system's target window, which (I believe) Yanfly simply hides below the visible screen.
Code:
With the KMS installed, you can clearly see the animation go south under the screen when you are selecting enemies. What I'm wondering is if there is a way to get it to point at the enemies themselves, rather than at their (hidden) window names?# Targeting Window# -----------------------------------------------------------------------------# When targeting enemies, the window is no longer displayed. Instead, the# targeted enemies are highlighted and their names are shown at the top of the# screen in a help window.