So I have been wondering about this for a while. Back before my older game started giving me problems, I had a few events that involved NPC's killing one another.
I know that I could simply make an autorun event and make animations to show {blank NPC} attacking {blank NPC} with magic or whatever, then make said NPC transparent and through, but I was wondering if there was a more efficient way of making that kind of event so it could show a bit more detail. I know that the game I am working on right now will involve a lot of death so any help would be greatly appreciated.
Killing off an NPC
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Well, beyond some custom spriting, i'd imagine changing the event graphics on the fly.
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no, all those settings inside the move routes will cause problems sooner or later, because they are not for permanent effects.
Simply make an additional (empty) event page and use a switch to activate that page, if you want an event to vanish for any reason. -
Right. Okay, I can do that. If I want the event to stay (I don't because it will be more of a cutscene, but for question sake) then do I skip out on the making of that empty event page?no, all those settings inside the move routes will cause problems sooner or later, because they are not for permanent effects.
Simply make an additional (empty) event page and use a switch to activate that page, if you want an event to vanish for any reason. -
If you want to put some more effort into it, you could have a sound effect play, the npc jump back one step, move one step backwards slowly and then replace the event with a fallen graphic.