Key Items

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Started by Ice Bear 4 posts View original ↗
  1. I'm back again but I want to know how to make a key item that all you to to re-enable the add_save_command prompt. I have it disabled when you don't have the the journal (picture below).

    Spoiler
    bWThvV5.png
  2. make a common event - most probably you want to use the "open save screen" command in that common event instead of the enabling/disabling the save menu.


    Then add the effect to the item that calls this common event.


    Finished.
  3. Andar said:
    make a common event - most probably you want to use the "open save screen" command in that common event instead of the enabling/disabling the save menu.

    Then add the effect to the item that calls this common event.

    Finished.
    Okay! Thanks! You can close this thread.
  4. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.