It's-a-me, again.
I had a great idea : create a new skill section called "Overdrive", with inside 1 or 2 very powerful skills, but which need 100 TP to be activated. I also programed my game so gaining TPs is really slow (+2TP with Attack, some add more... but anyway, an attack of the actor/enemy doesn't add more than 5 TP.)
So. The fact is that, TP randomly change at the beginning of each fight.That means that the players can't charge their TP, they will always fall down until 1~20 TP...
Question : Is there a way to keep the same TP after a fight ?
Keep the TPs the same after a fight
● ARCHIVED · READ-ONLY
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No extra script is required. Just give an actor or class the Preserve TP special flag in their Features list.

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Ah, perfect, that's just what I needed. Thanks to both of you.
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