Keep the TPs the same after a fight

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Started by Internet Explorer 5 posts View original ↗
  1. It's-a-me, again.

    I had a great idea : create a new skill section called "Overdrive", with inside 1 or 2 very powerful skills, but which need 100 TP to be activated. I also programed my game so gaining TPs is really slow (+2TP with Attack, some add more... but anyway, an attack of the actor/enemy doesn't add more than 5 TP.)

    So. The fact is that, TP randomly change at the beginning of each fight.That means that the players can't charge their TP, they will always fall down until 1~20 TP...

    Question : Is there a way to keep the same TP after a fight ?
  2. I think there was a script by Yanfly that did that...

    I guess it's the TP Manager
  3. No extra script is required. Just give an actor or class the Preserve TP special flag in their Features list.

  4. Ah, perfect, that's just what I needed. Thanks to both of you.
  5. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.