Kaus Ultimate Overlay v1.11 NEW: Added Sprite Fixes Snippet Plugin

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Started by Kaus 353 posts Page 16 of 18 View original ↗
  1. Kaus Ultimate overlay crashes my project after updating to 1.2  RPG Maker MV.


    TypeError: Cannot read property 'canvasBuffer' of undefined
        at TilingSprite.generateTilingTexture (rpg_core.js:4758)
        at TilingSprite.updateTransform (rpg_core.js:4818)
        at Tilemap.PIXI.DisplayObjectContainer.updateTransform [as displayObjectContainerUpdateTransform] (pixi.js:2099)
        at Tilemap.updateTransform (rpg_core.js:3951)
        at Sprite.PIXI.DisplayObjectContainer.updateTransform [as displayObjectContainerUpdateTransform] (pixi.js:2099)
        at Sprite.updateTransform (rpg_core.js:3561)
        at Spriteset_Map.PIXI.DisplayObjectContainer.updateTransform [as displayObjectContainerUpdateTransform] (pixi.js:2099)
        at Spriteset_Map.Sprite.updateTransform (rpg_core.js:3561)
        at Scene_Map.PIXI.Stage.updateTransform (pixi.js:5206)
        at PIXI.WebGLRenderer.render (pixi.js:8203)rpg_managers.js:1722 SceneManager.catchException
  2. You guys need to download KSU ParallaxSmoothing after updating to 1.2 just read the recent comments posted -_-
  3. I downloaded  KSU ParallaxSmoothing  but it's still giving this message:


    TypeError: Cannot read property 'canvasBuffer' of undefined
        at TilingSprite.generateTilingTexture (rpg_core.js:4758)
        at TilingSprite.updateTransform (rpg_core.js:4818)
        at Tilemap.PIXI.DisplayObjectContainer.updateTransform [as displayObjectContainerUpdateTransform] (pixi.js:2099)
        at Tilemap.updateTransform (rpg_core.js:3951)
        at Sprite.PIXI.DisplayObjectContainer.updateTransform [as displayObjectContainerUpdateTransform] (pixi.js:2099)
        at Sprite.updateTransform (rpg_core.js:3561)
        at Spriteset_Map.PIXI.DisplayObjectContainer.updateTransform [as displayObjectContainerUpdateTransform] (pixi.js:2099)
        at Spriteset_Map.Sprite.updateTransform (rpg_core.js:3561)
        at Scene_Map.PIXI.Stage.updateTransform (pixi.js:5206)
        at PIXI.WebGLRenderer.render (pixi.js:8203)
  4. You've download KSU and what settings did you put?
    I'm guessing not this setting? 





    You better make sure it is set to false


    Also put it below my plugin. 



    My Plugin is working fine with 1.2 in my end. Maybe you have another plugin clashing with it.


    -Did you try making a new project and put my plugin in there and run it? 
  5. Kaus said:
    You've download KSU and what settings did you put?
    I'm guessing not this setting? 


    4F0Zd2L.png


    You better make sure it is set to false


    Also put it below my plugin. 



    My Plugin is working fine with 1.2 in my end. Maybe you have another plugin clashing with it.


    -Did you try making a new project and put my plugin in there and run it? 



    I only use yours and Yanfly's plugins, unless the incompatibility is with yanfly, everything should work. But it doesn't even in a new project, HOWEVER, my KSU_parallax is different from the picture, it has these </span> etc all over it:


    Capturar.JPG


    I downloaded the only version I found in this topic...
  6. Again, Go to the link provided for KSU_Parallax


    in the linked page. click on the "RAW" just above (Right Side) the code


    After clicking Raw it will display the code of the plugin as plain text.


    Try CTRL + S it. I think you didn't download it the right way. 
  7. You were right! It's working now! Thanks!!!  :D
  8. I know this is going to sound like a noob question but how do i assign my fog an fog number to add a second fog layer?  Sorry for the noob question but im stumped :(
  9. Hi, I'm new to RMMV as this weekend we can try it for free at Steam, and I need a parallax script so I came here. I installed the 1.11 version of this script (as linked at the first post). However, when I install the plugin, I didn't have any parameters and help, so I don't know how to use this script. Here's the screenshot.


    KAUS.PNG


    When I open the script, I get this:


    KausJS.PNG


    Is this the correct file?


    Any help is appreciated. Thanks!
  10. Redownload the file. It shouldn't be that way.
  11. @Kaus thanks, I redownloaded it by now and I  get the whole script. Wonder why yesterday I got a different file... maybe because of my ad blocker.


    Thanks! Will learn how to use it.
  12. I like your plug-in, but whenever I hit the Esc key to cancel out of a menu, my ground overlay disappears from my map during runtime.
  13. Kaus said:
    try  making a new project and insert the plugin and test it out if it works. something in your plugins is not compatible with mine.



    I'm having this exact same issue. I just made a completely new project where the one and only plugin is the Kaus Ultimate Overlay plugin. I am only getting the error when I try to "Test" a message in the event editor. During playtest, it works fine, but always has an issue during the "Test" function while editing, specifically testing messages.
  14. rainycrystal said:
    I like your plug-in, but whenever I hit the Esc key to cancel out of a menu, my ground overlay disappears from my map during runtime.


    KingGodzilla said:
    I'm having this exact same issue. I just made a completely new project where the one and only plugin is the Kaus Ultimate Overlay plugin. I am only getting the error when I try to "Test" a message in the event editor. During playtest, it works fine, but always has an issue during the "Test" function while editing, specifically testing messages.

    I've over 150 plugins working at once, Kaus' and the plugins listed in the OP among them. Make sure your other plugins are compatible with one another, and also make sure to have Kaus' plugins near the bottom (and in the correct order) of your plugin list, positioning of plugins is vital because it ensures proper run order. Try moving Kaus' plugins below the other ones, or perhaps even above. This is a surprisingly very compatible plugin, make sure you have the files set up correctly as well to avoid other errors. Also make sure you are updated to the latest version of RPG Maker MV!
  15. Could somebody explain to me what exactly the "bind pictures" parameter in this plugin actually means?
  16. I dont know if I'm just tired as hell, but I don't get this plugin working. :/

    The options are all vanilla and as you can see I checked the order of the necessary plugins. Hope, someone can help me out. ^^"

    Spoiler
    Error_message.png


    Plugin_order_list.png
  17. Hi kaus ^^


    Just tried to use Fog for the first time and it looks really good! 


    ...


    But... Its a bit fast? Is it possible to to make it even slower that <xMove:1> ?
  18. @snowy-scales It means set it to true if you're using Bind Pictures Plugin. 


    @ChimaereJade put the overlay plugin ABOVE everything


    @Iliketea putting 0.x / -0.x is slower ;)  
  19. @Kaus Ah, I put 0,2 instead of 0.2 so it didnt move  and I thought that 1 was the slowest ^^
  20. Hey Kaus, thanks for you answer. Now I get the message: "TypeError - Cannot set property 'x' of undefined. :/
    Tryed this out in another, fresh project too. Used the notetag of the map (<ground>) and saved the image as "ground2" (same as map_ID) in images->parallaxes