Kaus Ultimate Overlay v1.11 NEW: Added Sprite Fixes Snippet Plugin

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Started by Kaus 353 posts Page 14 of 18 View original ↗
  1. Sorry, been busy the past few weeks.


    I can't answer all problems.

    Acervvo said:
    Hello Kaus, you could make a DEMO to download? PLEASE!!!?

    I will make one in the future.

    xXAinSophAurXx said:
    There seems to be some incompatibility with this and the VPS Dynamic Weather mod https://soulxregalia.wordpress.com/2015/11/30/rmv-vps-dynamic-weather-system/


    If I turn the dynamic weather on, then fog doesn't work. Light works fine, but fog doesn't.


    As soon as I turn the dynamic weather plugin off, the fog works wonders. I tried moving them around to see if it would fix it but nothing yet.


    I'm not sure if you can figure a way to make them compatible, but if you can't that's fine, I will gladly stick with your plugin over the weather, but I would rather have both.

    Sorry i wont be fixing compatibility issue with that script. 
  2. Fatalys93 said:
    There's an incompatibility between your script and Time System by Moghunter

    If I use Time system, parallax layer doesn't show.


    If I turn OFF Time system Plugin, all works.


    (look water.. and me)


    Hidden Content

     

    Have you tried changing the load order of the two plugins? In many cases a simple change in the order of plugins will fix compatibility issues. If the time system plugin is below this plugin put it above the plugin instead.

    To do this: right click on the plugin and click copy then clear, then right click on Kaus' plugin, click paste, and it will put the time system plugin above it.
  3. StarWarrior00 said:
     

    Have you tried changing the load order of the two plugins? In many cases a simple change in the order of plugins will fix compatibility issues. If the time system plugin is below this plugin put it above the plugin instead.

    To do this: right click on the plugin and click copy then clear, then right click on Kaus' plugin, click paste, and it will put the time system plugin above it.

    Yes, I know how to do this and how I have to move between plugin/script (I use VxAce since 2011) and it's the first thing that I've done, but it doesn't work yet.


    Even if I turn OFF all other plugins it doesn't work! So, I'm sure that the problem is an incompatibility between Kaus and Mog plugins :)  
  4. There's an obvious incompatibility with any Movement based plugins unfortunately. I tried to make this script work with Quasi's Movement plugin with Collision Mapping and it becomes an impossible mess of visual issues where the character will clip with the parallax image and after mingling with Photoshop trying to find a solution, I see nothing I can do to fix it.


    But no worries. I'm choosing your parallax mapping plugin over Quasi's movement plugin.


    If anyone knows a solution to having both parallax mapping AND pixel to pixel movement, I'd really like to know because I've got not a clue how to make it work.
  5. Hi Kaus, is Fog during battle still a planned feature?
  6. Sorry I cant fix bugs and add new features at the moment. I'm busy with my personal life as of the moment so ill update you guys whenever i get my free time ^_^ 
  7. I found a very strange bug. For some reason this plugin flips all of my self switches as soon as I enter an area. I turned off all of my other addons, so I am certain that this one is the problem. It's a shame, I was really looking forward to using this one. 


    Edit: Nevermind, fixed it in the settings. Set Quick Start to false.
  8. Do you know of a lighting program that is compatible with Ultimate Overlay? I was using Terrax Lighting before for mobile lanterns and glowing creatures, but it doesn't seem to be compatible with UO. I need parallax mapping more than I need mobile lighting so I will likely have to drop Terrax, but it would still be nice if I could make it work.


    Thanks for all your hard work!
  9. Mcleavestein said:
    Do you know of a lighting program that is compatible with Ultimate Overlay? I was using Terrax Lighting before for mobile lanterns and glowing creatures, but it doesn't seem to be compatible with UO. I need parallax mapping more than I need mobile lighting so I will likely have to drop Terrax, but it would still be nice if I could make it work.


    Thanks for all your hard work!



    Here is how you can fix it. Quoted from Terrax himself:

     

    I'm not sure the effect of both scripts together is good, but you can have clouds and fog outside from kaus script


    and darkness inside dungeons from my script.


    If you want both scripts to work together, this is how you can fix it..


    - Make sure Terrax Lighting script is loaded before Kau's overlay (put it above Kau's in the plugin manager)


    - Take an text editor and add one line to Kau's script in the first routine you find.


    Spriteset_Map.prototype.createLowerLayer = function() {
        Spriteset_Base.prototype.createLowerLayer.call(this);
        map = $dataMap;
        this.createParallax();
        this.createTilemap();
        if(map.meta.ground || map.meta.all) this.createGroundMap();
        this.createCharacters();
        if(map.meta.par || map.meta.all) this.createParMap();
        if(map.meta.fogName) this.createFogMap();
        if(map.meta.light || map.meta.all) this.createLightMap();
        this.createShadow();
        this.createDestination();
        this.createLightmask();              // <----- ADD THIS LINE
        this.createWeather();
    };


    That's all there is to it.
  10. I actually have a plugin setting for terrax lighting to be compatible just set this to true


     
  11. Holy crap! Thanks so much. Didn't see that when I looked at the settings. Your hard work is appreciated.
  12. Nev said:
    Hi Kaus, is Fog during battle still a planned feature?

    Yes. But not so soon. 

    StarWarrior00 said:
    Since I have NO artistic talent are there any existing parallaxes I can use or will that not work?

    No you have to do that by yourself


    I'm still going to make a full demo so everyone who is not familiar with the functionalities can see a demo of displaying the layers. 
  13. Cheers for your amazing plugin, Kaus. I have only one issue when using the bush regions: this is a really nice option and basically it works fine except when I have the Quasi Movement plugin on. Then the bush regions don't work. Is there a possibility to make this compatible?
  14. the whole plugin is not compatible with quasi movement and its been reported a few times already. maybe that plugin overwrites the functions from this plugin and I have no plans on making it compatible. sorry.
  15. Actually your plugin works fine for me with Quasi movement (except that bush thing). Thanks for the reply anyway. I found another way with just using the normal tiles (which can't be seen in the game) and setting them as a bush.


    Something else though which I just posted in the Terrax Lighting forum: Is there a way you could make a layer that would block out the light of Terrax?
  16. the answer is simply yes there could be a way. I'm in no condition of finding it out tho. I'm not using terrax lighting in my game that's why i have no idea what it's all about. i just included a compatibility so that people who uses terrax will be able to use my overlay plugin as well and as many requested it compatible. if that is some extra feature terrax added im sorry i have no plans on making another fix to that plugin xD but all is not final i may or may not do it in the future(If i ever use terrax plugin in my game). 
  17. I create a map with this plugin and it worked well, but when I try to make an event (with the picture) on a position where parallax(new) layer is, the picture of event is like covered/below by the parallax layer. Is there a way to solve this problem? test2.PNGtest2.PNGtest1.PNG
  18. Hey Kaus, 


    First of all awesome plugin


    I wanted to ask you if you are encountering a heavy memory leak too when using your plugig or other parallax plugins?
  19. KOBE said:
    I create a map with this plugin and it worked well, but when I try to make an event (with the picture) on a position where parallax(new) layer is, the picture of event is like covered/below by the parallax layer. Is there a way to solve this problem?

    Cut the chairs and make it a ground layer.

    brandos said:
    Hey Kaus, 


    First of all awesome plugin


    I wanted to ask you if you are encountering a heavy memory leak too when using your plugig or other parallax plugins?

    @brandos Nope. None so far. I guess it's because i have only few small maps ^_^ But Im pretty sure it is announced that within this month RPG Maker MV will adapt PIXI v4. that's a huge leap from v2 :3 can't wait!
  20. Kaus said:
    When I try to use some animation(in this case: Wind All 2 animation)  around the parallax layer, it seems like the part where the parallax at is covering the animation. What should I do to make the parallax not covering the animation but I still need the parallax layer on it position?


    Capture1.PNG

    Capture2.PNG