All right, guys.
What I'm trying to do is make a 'Jump' skill, like the one from the Final Fantasy series.
I've got it *almost* right, due to other threads, but I have one problem.
How do I make the skill common event wait turns while the battle is still going on?
(If you're confused, let me explain: Let's say character X wants to use jump. So he uses it, and flies up in the air.
However, if I press wait, it freezes the battle. If I don't do wait, it attacks instantly. So how to I make it wait
without freezing the battle?)
Sorry if I worded this wrong. I really need some help!
"Jump" Attack Support in RMVXA?
● ARCHIVED · READ-ONLY
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Not sure. I use a jump attack in my game for the Dragon Knight chick lady but I set it up with a cool down. Instead of jumping a waiting a turn, she uses it immediately and can't use it for 2 rounds. Served the same purpose. Have you tried doing a search on the forums to see if someone has a solution such as a script?
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Yes, I have tried a search. That's where I got most of the event right, but it didn't describe exact commands.Not sure. I use a jump attack in my game for the Dragon Knight chick lady but I set it up with a cool down. Instead of jumping a waiting a turn, she uses it immediately and can't use it for 2 rounds. Served the same purpose. Have you tried doing a search on the forums to see if someone has a solution such as a script?
There is a script, but it's not gonna work for me. -
...I'm not gonna bother bumping this. I found a different way that works all right, but...
Mods, you can close this topic.