Got a few things done today
:p
The popup_dialogue system is actually in another project at the moment, have not brought it over to the main project.
So I now have a choice system implemented sorta... it's text only but hey it works!
so I can call RPG_Message_Show(rpgMessage,true); so the true flag is for choice
however might make it it's own script so RPG_Message_Show_Choice(rpgMessage,"yes","no","maybe");
in the script would look like.
Code:var choices = ""; // init
for (var i=0; i<array_length_1d(choices); i++) {
choices = argument[i]; // make sure your arguments are dynamic not static
o_rpgDialogue.choice_options = choices[i];
}
so if choice_selection = 0 then
RPG_Message_Show("Okay Hero, follow me")
if 1
RPG_Message_Show("B..but why not?")
Trying to make all the code as less complex as possible, I could be as complex as possible but over complexity isn't always the answer or honestly needed... the simplest answer is usually the best in every scenario.
THE RPG portion is just standrd RPG Functions, I may try and port the Battle System to MV. However if I remember right I'd be re-writing absolutely everything "minus standard rpg functions" I have no problem doing this but may or may not bother with 360 enemy/player knock back as this will require me to rewrite how the events and players move.