July Goals and Progress Thread

● ARCHIVED · READ-ONLY
Started by bgillisp 20 posts View original ↗
  1. It's July! So you know what that means! It's time to hit the beach.

    Post_Demo_Screenshot_10.png

    Post below your goals and progress for the month of July.
  2. Make at least 10 maps in my project... Considering I'm so lazy, it is a very challenging goal.
  3. Silas Rest, yay!
    Goals for July:
    -Make a short story for Camp NaNoWriMo
    -Complete a scene request
    -Start getting active on the forums again
    -Finish beta testing

    Good luck everyone! :kaojoy:
  4. Phew. Here goes.
    - Attempt to survive summer school.
    - Do some parallax mapping.
    - Make some more music.
    - Make a logo for my game/workshop.
    - Fix the parts the play testers were complaining about.
    - Finish fleshing out Makoto and his wife.
    - Fix my title screen.
    - Do some more eventing... possibly....
    Yeah... probably too many goals, LOL.
  5. And now for my goals:
    -Get Chapters 1 - 4 off to the testers.
    -Get Chapters 6 and 7 into Beta Form.
    -Get the final skill animations for three animation sets.
  6. July:
    • Redo Sprites in new format (all the sprites oi).
    • Get at least 2 Chapters of my game up to what I think is good enough to actually show people.
    • Get to Chapter 40 on both my fanfictions.
    • More pixel art (beyond trees).
    • Boss images.
    • Survive the in-laws.
  7. July Goals

    Convert 10 maps to Time Fantasy.
    Be better at gam mak and learn something new.
  8. My goals:

    Get a demo to my friend, you’ll only to be able to select one character path to follow at that time but it’ll be ok, I’ll be working on the next one.

    Finish the second path for the other character, meet at the end - some ones gonna die.
  9. Some (hopefully) easy goals for July:
    • Play and leave feedback for at least one project a week
    • Get the 8 main sprites done for my game
  10. Goals everyone in the LAB survives July... erm...

    Yeah, then trying to log again twice on my web accounts paperwork attacks or not!
    Inking side poses of the pangofly (and correcting and testing)
    trying to do the full pyxelEdit color process of the poison/low HP (I think I can make it on that one... Not the tail swing)
    Celebrating DC's B-month!
    Taking care of myself a bit
    Busking with P2!
  11. Conquer the world.



    And finish a map or two :<
  12. Goals:
    Still working on the field maps of my monster. I didn't get as much done last month as I wanted, but that's normal to be honest; though I did break the three thousand hour mark on MV according to Steam, so I suppose that means I have been doing something.

    First, I need to finish up integrating the FSM Caves & Forests DLC into my field maps, & correcting any of the errors it caused. Primarily tree size mismatch, & a few touch ups.

    Second, then it's back to chipping away at the mountain that is my field maps, it's monotonous given the sheer number of field maps, but it's getting to the point where it almost looks like the skeleton of a functioning sandbox game is there.

    Third, try not to allow myself to be completely distracted by playing Mordheim, & be disciplined enough to make myself spend at least as many hours on MV, as I spend on it, if I am going to play it during a given day.

    Current field map progress.
    Inprogress:
    1) Swamps 2% complete.
    2) Cliffs 25% complete.
    3) Hills & Mountains 0% complete.
    4) Forests 2% complete.
    5) Field & Battle BGM 0% Complete.
    6) Secondary transfer points 5% Complete.

    Finished:
    1) Coastlines 100% complete.
    2) Lakes & Rivers 100% complete.
    3) Battlebacks 100% Complete.
    4) Visual Encounters 100% Complete.
  13. 7.1

    • Finished mapping four exterior maps.
    • Finished Dialogue for these maps.
      • Dialogue is finished up until the demo point for my friend.
        • You only get to follow one of the characters right now, selecting the other leads to nothing.
        • The end of this demo is dark, resulting in the character being forced to flee.
    While a small update, there isn't much left to do in terms of development for this next demo for my friend. There is a lot of balancing left to do and mechanics for bosses to add in. There's a couple other things to do, such as class balancing and adding another Yanfly script. But these are minor.

    I will also be disabling dash across the whole of the game.

    Update to goals

    I want to get the two characters flushed out for their scenes by the end of July, there won't be a forum thread till end of August now, with a playable demo the end of September. I want to make sure that everything is stable and perfect before releasing a demo to be analysed by players.
  14. Finish episode one of my much less ambitious smaller scaled learning project.
  15. It is iiiii.
    I started working on a new project idea last month, and by the end of this month, I'd like to have a playable demo for it (I know I wont be able to complete the whole thing this month aaahaha).
  16. Sounds like some good goals! Keep it up!

    7.1 Update:
    -Created the new enemies for the next dungeon in Chapter 6. Placed the enemies and the first couple plot events that occur.
    -Mapped some of the side areas for this dungeon. Still got about 50% of them to go.
  17. Get the maps working for the demo, so I need to set pass-ability and get the puzzles in order now that the enemies are being balanced.
    wLzHj2L.gif
    Othello now works thanks to Mundy, he made it so you can have multiple colors that in a path can all be converted.
    I've gotten quite a bit of the new busts added and will be working to integrate them as well.
  18. Bit of P2 busking today... got some $CAN on Canada Day but... 1Euro and 2 US quarters??? Only Prototype 2 can bring home foreign currency on Canada Day! Uh well... less exotic than some I saw. (No idea how much money I did thought.)
    <-----For new peoples wondering who in the whole wide web is P2; here one early picture of her under my handle.
  19. Got a few things done today :p

    The popup_dialogue system is actually in another project at the moment, have not brought it over to the main project.

    So I now have a choice system implemented sorta... it's text only but hey it works!
    so I can call RPG_Message_Show(rpgMessage,true); so the true flag is for choice
    however might make it it's own script so RPG_Message_Show_Choice(rpgMessage,"yes","no","maybe");

    in the script would look like.
    Code:
    var choices = ""; // init
    for (var i=0; i<array_length_1d(choices); i++) {
        choices = argument[i]; // make sure your arguments are dynamic not static
        o_rpgDialogue.choice_options = choices[i]; 
    }
    
    so if choice_selection = 0 then
    RPG_Message_Show("Okay Hero, follow me")
    if 1
    RPG_Message_Show("B..but why not?")
    Trying to make all the code as less complex as possible, I could be as complex as possible but over complexity isn't always the answer or honestly needed... the simplest answer is usually the best in every scenario.

    SCREENSHOT.png SCREENSHOT1.png

    THE RPG portion is just standrd RPG Functions, I may try and port the Battle System to MV. However if I remember right I'd be re-writing absolutely everything "minus standard rpg functions" I have no problem doing this but may or may not bother with 360 enemy/player knock back as this will require me to rewrite how the events and players move.
  20. Try and be more active on the forums (again) and get off my lazy rear and work on my project