VXAce - Jento Chronicles: Reawakening (1.1.3 UPDATE) - English and Italian

● ARCHIVED · READ-ONLY
Started by Dribio 11 posts View original ↗
  1. CONTEXT:
    The project started a few years ago. It all started by chance, wanting to tell a story at all costs. At the time, I was helped by a friend of mine, but he decided to abandon the project. So I decided to pursue the project on my own, largely rewriting the entire story of the game. I mainly focused on the story (simple, but also consistent) and especially on characterisation of the characters. Finally, the project was born in Italian, but I decided to translate every single line of the game, so that as many people as possible could enjoy the game. I hope you like my project!


    STORY:
    The story opens with the introduction of Fredric and Leonhart, two step-brothers who have grown up together since childhood. After the disappearance of their parents, they are cared for by Nand, a skilled swordsman who lives in the vicinity of Softbreeze. Although they know they are not related by blood, they have a deep respect for each other and regard each other as true brothers, seeing in Nand a father figure and a point of reference. One day, they receive a mysterious letter from their mentor, who invites them to his dojo to discuss a matter of great importance. However, once there, they are suddenly attacked by shadowy entities, discovering to their dismay that their master has disappeared in enigmatic circumstances. They then decide to embark on an adventurous journey to find Nand and uncover the dark truths behind his disappearance.


    PLAYABLE CHARACTERS:
    Spoiler
    FREDRIC
    Fredric.png
    An ambitious and determined young samurai in his ways goals. Raised by Nand together with Leonhart, Fredric is a protective and impulsive boy, who follows his instinct. He has an innate ability to warn of imminent dangers.


    LEONHART
    Leonhart portrait piccolo.png

    Skilled swordsman who also masters the art of spells. Raised by Nand together with Fredric, Leonhart is tenacious but prone to laziness. His style of combat is safe and precise, while his eyes olive greens reflect his inner wisdom.


    AILEA

    Ailea.png
    A graceful enchantress with an enigmatic charm. Raised by Viola, a formidable sorceress, Ailea has a deep connection to the magical arts. Her goal is to solve the mystery that grips her mentor's disappearence.


    DRIEL
    Driel.png

    Growing up with nothing and no one, Driel went through his entire existence stealing to survive. His cunning and sly nature makes him a precious ally in situations where a certain dose of stealth or agility is required.


    YLVA
    Ylva.png

    Young blonde archer with flowing hair. She wears a headband adorned with wings and a lilac tunic. She lived along with a rare species of wolves, who has a special connection with her. Skilled in the use of the bow, carries with her the essence of nature in the party.


    SCREENSHOTS:
    Spoiler
    s_M+Ii.pngbJ_g+9.pngJL8VyD.pngizv5J1.png0JgaQe.pngxc6s1P.png
    Screenshot-2.PNG


    DOWNLOAD:
    Spoiler
    Itch.io
    English: here!
    Italiano: qui!

    Indiexpo.net
    English: here!
    Italiano: qui!


    CREDITS:
    Spoiler
    Backgrounds:
    ramtam, Ironthunder, Nidhoggn, OroCrimson, illiaworld

    Sprites:
    Kaduki; FranklinX, Ravenclaw105, Shade the Mystic, viviboy, Jess, Tekito, Soramani, DSea, whtdragon, Ksi, エタナラ, dasAdam, giaks, PandaMaru

    Audio:
    YouFulca, Contrart, Alexander

    Script:
    Yanfly, casper667, Zerbu, Lecode, Vlue, Seiryuki, Coelocanth, Roninator2, DerTraveler.
  2. Update!
    The version 1.0.4 Is now available. This version introduces a very useful new item, gameplay improvements, as well as fixing some annoying bugs.


    Spoiler
    CHANGELOG 1.0.4:

    IMPROVEMENTS:

    - Decreased the stats malus of craftable equipment in the second story arc.

    - Decreased the production cost of some items, as well as the price of some crafting.

    - It is now possible to talk to traders from the side of the counter as well.

    - Now the enemy "Snow Monster" will release the item "Glacial shard" more frequently.



    CHANGES:

    - Added the "Repellent" item. It can be crafted in alchemy stores.



    BUGS SOLVED:

    - Fixed an issue where herbs could not be purchased in stores.

    - Fixed a bug that did not show the amount of items needed in crafting.

    - Fixed a bug that did not correctly show which team position team members were in.

    - Fixed some dialog issues when talking to merchants on the counter side.

    - Fixed an issue with the visibility of one's gold in a specific situation.

    - Fixed some graphical problems with some tilesets.

    - Fixed some description and translation issues (only affects the English version of the game).
  3. Update!
    The version 1.0.5 Is now available. Several improvements have been made to the game, both in story and gameplay.

    Changelog
    CHANGELOG 1.0.5:

    IMPROVEMENTS:
    - Improved the graphics of the game, as well as the interiors and exteriors of the maps.
    - Decreased some statistics of the following monsters: Spider, Hornet, Flying Eye.
    - Improved the rate of obtaining items derived from Wolves and Warrior Wolves.
    - Improved and made some in-game dialogues consistent.
    - The effect of the ability " Omen" has been raised to 3 turns.

    CHANGES:
    - Driel's story has been completely revamped and justified in the game context.
    - It is now possible to interact with most in-game objects.
    - It is now possible to trade items with certain NPCs.
    - Leonhart's clothing colors are now distinguishable from Fredric's.

    BUG FIXES:
    - Fixed game crashes due to some battles.
    - Fixed an issue with some tilesets near the Softsnow City area.
  4. Update!
    The version 1.0.5.1 has just been released. Below, you can find the changelog:

    Changelog
    CHANGELOG 1.0.5.1:

    BUGS SOLVED:

    - Fixed a problem with some teleports, which were not correctly sending back to the desired location.

    - Fixed some sound issues that only affected the English version of the game.

    In addition, I am reporting that the game is now also available on the indiexpo.net website! To download the game from there, you can click here, or find the link on the first page of the topic.
  5. I inform you that the version 1.0.6 is available. This update fixes a serious problem, which led to the game crashing during a specific cutscene. As usual, I leave the changelog:

    Changelog
    CHANGELOG 1.0.6:

    BUG FIXES:
    - Fixed a serious problem with a specific cutscene in the town of Quietvalley, which was causing a freeze.
    - Fixed a problem with the background battle on the Abandoned Mansion map.

    If there are any problems, please feel free to write to me, either here or in private. Have a good adventure!
  6. I announce that version 1.1.0 is available. This adds a new story chapter, new maps, several improvements in some old areas, and much more.
    Below I leave the full changelog:

    Spoiler
    CHANGELOG 1.1.0:

    NEW ADDITIONS:


    - Introduced the third story arc and desert zone;

    - Introduced new obtainable equipment and accessories;

    - Introduced several new skills;

    - Introduced the “Magic Mirror,” obtainable through a mini-quest present in Softbreeze;

    - Introduced a new store in Watervalley, usable only after reaching the third arc of the game;



    IMPROVEMENTS:

    - The game now takes up about 50% less storage space;

    - Animations and battle history have been improved;

    - The Shifting Forest puzzle has been completely revised and greatly improved;

    - Prices, effects and ingredients required for crafting healing items have been revised;

    - Enemy statistics and rewards have been improved and readjusted;



    CHANGES:

    Fredric:

    - Zen spiral: slight buff to damage, now also uses Magic Attack statistic;

    - Lightning dash: increased his attack priority;

    Leonhart:

    - Basic attack: slight damage nerf;

    - Reinvigoration: now regenerates a small amount of HP per turn;

    - Cross Slash: “Break Defense” status will apply with 15% chance per hit;

    - Glacial Vortex: improved damage formula;

    Ailea:

    - Regenerating Aura: can now also be used outside the fight, albeit with less effectiveness;

    - Omen: increased its attack priority;

    Driel:

    - Backstab: slight buff to damage;

    - Silent Shadow: 10% less effective, now also avoids magical attacks;

    Ylva:

    - Wolf Wrath: nerf of 20%, now also increases TP;

    In addition, the learning of certain game skills of the protagonists has been delayed by a few levels;



    FIXED ISSUES:

    - Fixed some graphical problems that could accidentally crash the game;

    - Fixed some problems that could cause sudden crashes with merchant dialog lines;

    - Fixed some graphical problems with merchant dialog boxes;

    - Fixed a problem with the count of defeated Bosses when loading and saving the game.


    In addition, the game no longer requires the download of RTPs in the Windows version. For the Android version it will still be necessary because of JoiPlay.

    If there are any problems, please feel free to write to me, either here or in private. Have a good adventure!
  7. Just to mention it - you say this in your post here and in both download sites. I don't know whether it's also in your game.

    Dribio said:
    The story opens with the introduction of Fredric and Leonhart, two half-brothers who have grown up together since childhood...Although they know they are not related by blood...

    This might be an error in translation, but half-brothers are related by blood. Half-brother means they have one of the same parents (the same father or the same mother).

    You might be thinking of step-brothers? Where a woman had a son, a man had a son, and they got married - those two sons are related by marriage, not by blood.

    Good luck with your game!
  8. Hello @ATT_Turan!
    Yes, indeed it is a translation error. I thank you for reporting the error! I have corrected the post. :)
    And thanks for the support!
  9. I played your game for the forum’s Web Feedback Festival. I recognize the effort it takes to get a game in a playable state and released for people to try, so if you don’t care to read constructive criticism, all of my thoughts are in spoilers. If you do read it, I hope some of it provides you useful thoughts when working on this or future projects.

    Spoiler
    The first impression is the game is in a squintingly-small window. This could be a limitation of VX Ace at this point, but I feel like I've seen people use scripts that increased the game's resolution. You may want to look into that.

    When inside the building, the two-tile-tall doors inside look odd. I know you're trying to figure out how to display them in regards to the walls, but I think it would look better to have a one-tile-high door, a tile of ceiling then a tile of wall over it, and you walk through all that to get into the room.

    The mapping is inconsistent. Inside, your walls are two tiles high. Outside, the houses are only one tile high, which makes them all look stunted.

    The roof on the brothers’ house has some tile errors - on the first layer, you can see some lines where the roof is ending in the middle of it. You could use shift-click mapping to get rid of those.

    The house to the left of the brothers’ - the crates next to the house look like they’re floating next to the house’s roof. Autoshadows/shadow pen won’t work on tiles from the B+ sheets, you need to have a transparent tile with shadow on the edge you can place over them.

    The battle music seems much louder than the village music was.

    The skill message for Attack should be %1 attacks, not attack. Similarly, the other skills should be “uses,” not “use”.

    The victory message “The group of Fredric” is also pretty bad. It should be “Fredric’s group”.

    The enemies in the first forest seem to have too many HP. It takes two full turns to kill one slime, even using Double blade. That’s not bad if it involves strategy, but the beginning skills don’t really; it’s just Attack or use a skill that does more damage. No real strategic choices there yet.

    It also seems like the encounter steps are too high - I got through the first screen of the forest with only one fight, and the second screen with no fights. I would’ve had more fun if the fights were a bit faster and there was more than one of them.

    The inside of the master’s hut has a ridiculously large door way, four tiles wide, when it was a single door to get in.

    With the amount of damage I took from the one slime fight in the forest, the demons in the hut beat me in two rounds.

    I don’t know if I was expected to go back and rest in my house or the inn after just one fight, or if I was supposed to buy healing items that I didn’t start with in my inventory or find in chests.

    I could tell you put some effort into the English. It’s obvious that you’re not a native speaker, there are some wrong words and incorrect phrasing. But there were no misspelled words that I saw - and while you might have been able to improve your dialogue using some grammar checking software (Microsoft Word, Google Docs, etc.), it’s frankly better than some games I’ve played where the developer claims to be a native English speaker.
  10. Version 1.1.1 1.1.2 is now available. This brings several improvements to the game, fixing some bugs, many of which are present in the new story arc.
    Due to time constraints, I was unable to write a post about version 1.1.1, which is why I decided to merge it with the changelog of the current version.
    Below you will find the full changelogs:

    Spoiler
    CHANGELOG 1.1.1:

    FIXED ISSUES:
    - Fixed some crashes related to the Restless Forest area;
    - Fixed some problems related to some breakable objects using the pickaxe;
    - Fixed some errors and crashes regarding phrases and words outside the text box;
    - Fixed some problems and crashes regarding animations of certain skills;
    - Fixed some crashes regarding some fights in the overworld;
    - Fixed an issue where some in-game dialogues were in Italian (English version only).

    CHANGELOG 1.1.2:

    FIXED ISSUES:
    - Fixed an issue regarding crafting of weapons and armor in the second and third story arcs;
    - Fixed an issue with text coloring in the specifications of some weapons;
    - Fixed an issue where the Watervalley town stand would not accept the exchange of Ruby Pieces;
    - Fixed an issue regarding battle music after the end of the third story arc.

    If there are any problems, please feel free to write to me, either here or in private. Have a good adventure!
  11. Version 1.1.3 is now available. This fixes a game startup issue. Below is the tiny changelog:

    Spoiler
    CHANGELOG 1.1.3:

    FIXED ISSUES:
    - Fixed some crashes related to opening the game via Android.

    Have a good adventure!