@Lakaroth
Nope, I think that method does not exist even in RGSS
But here is a plugin that does that :
(function(){ var _kocka_random_alias_intialize_l2h9HbeF = Game_Map.prototype.initialize; Game_Map.prototype.initialize = function(){ _kocka_random_alias_intialize_l2h9HbeF.apply(this, arguments); this._changedRegions = [];}; Game_Map.prototype.regionId = function(x, y) { return this.isValid(x, y) ? this._changedRegions[x] ? this._changedRegions[x][y] ? this._changedRegions[x][y] : this.tileId(x, y, 5) : this.tileId(x, y, 5) : 0; }; Game_Map.prototype.changeRegionId = function(x, y, value){ if(!this._changedRegions[x])this._changedRegions[x] = []; this._changedRegions[x][y] = value; return this._changedRegions;}; })();Just use a script call to $gameMap.changeRegionId(x, y, value);
Nope, I think that method does not exist even in RGSS
But here is a plugin that does that :
(function(){ var _kocka_random_alias_intialize_l2h9HbeF = Game_Map.prototype.initialize; Game_Map.prototype.initialize = function(){ _kocka_random_alias_intialize_l2h9HbeF.apply(this, arguments); this._changedRegions = [];}; Game_Map.prototype.regionId = function(x, y) { return this.isValid(x, y) ? this._changedRegions[x] ? this._changedRegions[x][y] ? this._changedRegions[x][y] : this.tileId(x, y, 5) : this.tileId(x, y, 5) : 0; }; Game_Map.prototype.changeRegionId = function(x, y, value){ if(!this._changedRegions[x])this._changedRegions[x] = []; this._changedRegions[x][y] = value; return this._changedRegions;}; })();Just use a script call to $gameMap.changeRegionId(x, y, value);
There's a way to change all ID7 region to ID5 (For example) ?
Best!
