Code:
using the ternary operator?$gameParty.battleMembers()[0].actorId() == 1 ? 99 : 5$gameParty.battleMembers()[0].actorId() == 1 ? 99 : 5if (!$gameParty.Members()[0].isStateAffected(1)) {1} else {0}$gameParty.members()[0].isStateAffected(1) ? 1 : 0if (SceneManager._scene instanceof Scene_Map) {
// do this
}$gameMap.event(event_id_goes_here)._erased$gamePlayer.moveTo(x, y);$gamePlayer.locate(x, y);const publicVariable = {};
;(function () {
const privateVariable = 5;
publicVariable.value = privateVariable ** 2;
})();const MyNamespace = {};
MyNamespace._privateVariable = 5;
MyNamespace.publicVariable = MyNamespace._privateVariable ** 2;const MyNamespace = {};
;(function ($) {
const privateVariable = 5;
$.value = privateVariable ** 2;
})(MyNamespace);