I would log the center X and Y in a variable and then log the key pressure of up, down, right, left with an async function on loop.
Problem is how to avoid RPG Maker to do his standard commands while the plugin is running
Only way I found (since it's a really low level of the code) is to call a looping auto event in the game flow via switch from the plugin to "freeze" standard user inputs
Problem is how to avoid RPG Maker to do his standard commands while the plugin is running
Only way I found (since it's a really low level of the code) is to call a looping auto event in the game flow via switch from the plugin to "freeze" standard user inputs
Edit: On second thought, I can probably just use Altimit's built-in event collision boundaries to do this but it's a very plugin-specific solution.
