Item scene modification

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Started by lemongreen 3 posts View original ↗
  1. Edit: I've actually figured out how to script this from the base scripts myself for the most part (I really didn't think I was able to understand RSS3 all that well yet...) I still need help changing the item numbers to show up only on certain conditions (if possible) If you (for whatever reason) need the edits I've made I'll be happy to share them.

    Spoiler
      itemmenu-1.pngThis is what I've managed on my own so far, and here's the script if it's needed.
     
    As of right now I'm using soulpour777's Horror game menu (edited to just be the items scene) but I'd like to be able to have more of a distinction between regular items and key items (especially since I'm thinking of having RPG elements in this game and with just one category visible in the items menu that's not really seeming like a viable idea)

    What I'd like is something like this:

    mockup.png

    This is actually two different screenshots of the items menu in the game Mad Father; basicly it's setup so that if you hit the left or right arrow keys it switches between Items and Key Items (and I know Mad Father was actually made using Wolf Editor, but the basic setup can't be that hard to port over)

    It doesn't have to look like that, either; I'd just really like a simple item screen that isn't overly crowded or badly mutilated by my bad skills. (or just looks wrong when you try to remove stuff...)

    Thanks in advance to anyone who can help out. 
  2. I'd still like to have this done, if possible (though I do currently have a different system in place as a just in case if it never does) I've currently edited XS Item Minified to somewhat work the way I want, but it still doesn't quite look right to me.

    So, again, it's not imperative that I have this right away (it was just a pretty cool game mechanic that I thought might be kind of neat) Any help will still be greatly appreciated, though.

    Edit: Nevermind, the edits I did to Item Minified didn't really work...  Managed to somewhat mock up a working thing using what I could in the base scripts (It doesn't look like the screenshot at all, but that's okay; it's close enough for my purposes for now) I really just need help changing the items number now. I only want it to show for a few, if possible.  

    Here's what I've been able to make:

    Spoiler
    itemmenu.png
    Like I said, I pretty much just need to remove the item numbers for some items (I'd like to be able to keep them on consumables and such, if possible) but this part is proving way beyond my own abilities, if anyone else can help.
  3. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.


    at OP's request