Item Cooldowns

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Started by Kaliya 37 posts Page 1 of 2 View original ↗




  1. This is a plugin that enables you to create cooldown and warmup effects for items. It is inspired and based off Yanfly's Skill Cooldowns and as such shares much if not all of the same feature set. Item Cooldowns are used for items to prevent them from being used for a number of turns after usage. You are able to set a warm up time as well for the items during battle. This will prevent the player from being able to use items that have a warm up until the warm up time has been reached. Cooldowns are also taken into account outside of battle, and like Skill Cooldowns can be reduced by walking around maps if you so choose to make it. Again much like skill cool downs, different database object are able to affect the amount of warm up and cooldown time left on items.
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    To get more information, and a link to the plugin please visit my blog for the Anima Framework here
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    attempting...to try to post plugins like this for the time being, we'll see how it goes/if its better suited for me :)
  2. Ehm... For some reason, the page linking to the blog doesn't load... :(
  3. Thanks! :)

    I'm using Chrome too, but every time I put the link, no matter how much I wait, the page is still loading...

    EDIT: Wait! Now the link works. That's... weird... XD
  4. Can you have a global cool down on all items
  5. Solis said:
    Can you have a global cool down on all items
    Yes you can! That was a feature in Skill Cooldowns (what this was based off) and as such can be applied here. The only feature that this currently doesn't support is the usage of Action Sequences to reduce or apply cooldowns, but I will be adding that next update.
  6. I just wanna say Liquid, I really appreciate your particular plugin choices. Maybe it's just fate, but they always seem to mix extremely well with my project. Keep on doing what you do
  7. I have a problem with the cooldown plugin. Let's say I used a potion which have 3 turns of cooldown after several turn passed, the countdown didn't decrease and the number didn't change either it may go same with warmup effect.
  8. Jrrkein said:
    I have a problem with the cooldown plugin. Let's say I used a potion which have 3 turns of cooldown after several turn passed, the countdown didn't decrease and the number didn't change either it may go same with warmup effect.
    I can not replicate this, can you please be more specific. What are your plugin parameters as well as what other plugins are you using?
  9. I have a item with the tag <cooldown: 2> and the item cooldown counter did not decrease, but exactly still and I didn't change the parameters

    The plugins I'm using:

    • All yanfly plugin
    • Vampiric/Zombie State
    • Hime Elemental Negotiate
    and there's many more which is too much to list.
  10. Please show me a screenshot of the list, another plugin may be breaking Item Cooldowns, because everyone I've talked to this works fine as well as me trying to replicate your bug.  Depending on the order of your plugins another plugin may be overwriting functions.

    Edit: or better yet, upload your JS and Data folders and send me a  link to them if you will, or if you prefer to game  your game data private, make a replica project and just make the bug occur with minimal data.
  11. matukura haryu said:
    I will leave this as an error
    This error has been fixed, you can get the new version at any of the links currently provided here. Thank you :)
  12. Have this been issued a patch.

    cAdygq8.png

    The cooldown counter doesn't decrease after 1 turn pass and same for warmup. (This one is tested on Fresh Project and no other plugins included)
  13. Thank you very much!


    I solve the problem that it apply the 1.01 patch:)
  14. Jrrkein said:
    Have this been issued a patch.

    The cooldown counter doesn't decrease after 1 turn pass and same for warmup. (This one is tested on Fresh Project and no other plugins included)
    No, because I did not know anything about your setup, as you didn't provide me with any relevant or useful information to debug the cause of your error. My development environment for plugins isn't a "Fresh Project" so I may accidentally add dependencies for the plugin without realizing it. This isn't so much one of those cases, however I will fix your bug in the next update.
  15. Hey Liquid! You said this was based off a Yanfly cooldown script.. was the the vxa script or is there one for MV? If there is, could you point me in the right direction? If not, could this be modified to work on skills? I don't want my characters to be able to spam their super moves every turn!
  16. Column said:
    Hey Liquid! You said this was based off a Yanfly cooldown script.. was the the vxa script or is there one for MV? If there is, could you point me in the right direction? If not, could this be modified to work on skills? I don't want my characters to be able to spam their super moves every turn!
    It was based off the MV one, which you can find at Yanflys website: http://yanfly.moe
  17. Oooooh thanks! I didn't realize they made one for MV yet!!
  18. Jrrkein said:
    Have this been issued a patch.

    The cooldown counter doesn't decrease after 1 turn pass and same for warmup. (This one is tested on Fresh Project and no other plugins included)
    Your issue has been fixed in the latest version, please update.

    I've updated the plugin to v1.02, which fixes some bugs and adds a new type of cooldown.

    Party Cooldowns

    These are cooldowns that you can apply to the entire party upon the usage of an item. They function similarly to other cooldowns, except for the fact that its for the entire party, and the entire party contributes to the increase, or decrease to the cooldown rates and durations via states and other affectors. Please see the new note tag documentation, and the help for more info. Please be aware that these cooldowns are experimental currently and may be buggy, please report all issues you have with them.

    You can get the latest version via the plugins page, see opening post.