Issues with imported BGM - some tracks won't play

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Started by Thaesha 8 posts View original ↗
  1. Hello, I'm really new here so apologies if this has already been asked before.

    I've been importing some extra music tracks into VX Ace and some will play, however, others will not.

    The ones that play fine seem to have their name in black, whereas the ones that don't play have their name in green.

    They're all in the same .mp3 format and the naming doesn't seem to be an issue (I've heard this sometimes is, but doesn't seem consistent enough for it to be in this case).

    I think they're in the right place in terms of folders: 

    Program Files > Enterbrain > RGSS3 > RPGVXAce > Audio > BGM

    Any idea why this could be?

    Many thanks!
  2. I've ran into this too, and the way I fixed it was I loaded up the file in Audacity, then saved it as an .ogg file. Then I loaded in the new file, and it played perfectly. Sometimes this happens even if it is in .ogg, but a open in Audacity and a quick resave seems to fix it.
  3. MP3 is NOT a (single) audio format, it's a "family" of formats. To play an MP3, the computer needs the correct codec for that specific MP3-format.


    I don't know how RM handles MP3s, but most likely it can only handle a limited number of MP3-codecs, rejecting those MP3 files that have different codecs.


    Opening and resaving the MP3 with an audio-program usually changes exotic and rare codecs into more often used codecs, making the file playable even on players without the full range of codecs.
  4. Andar, What about .oggs? I've ran into this issue even with the DLC's for RPGMaker, and had to open and resave it (in the same .ogg format it was in), then it runs in RPGMaker.
  5. Thanks so much for the quick replies! Tried converting some of the unplayables into .ogg and it worked fine.

    I'll let you know if I come across any other issues, otherwise thanks for now :)
  6. As a side point, it looks like you've saved them all into the RTP. This could be a problem down the track - it means you either have to include the RTP in every project you make and share, which could end up with projects containing resources that they don't even use because you're just continually adding to it, which means your files to share are going to get bigger and bigger over time. Or if you don't include the RTP when you compress the project, in order to keep the file size down, other people won't be able to play your game because they're missing the resources. Also, if you ever get a new computer and reinstall the RTP, all of that stuff will be gone and you'll have to go find it and add it in again.


    By all means, create a "collection" somewhere that you can just add new stuff to and go looking when you need something for your project. But when you add it to your project, do it through the project's folder structure, not through the RTP.
  7. In future, please avoid of using mp3. Maybe some of you may successfuly play mp3 in your computer. But it might not in other's computer. I highly recommended to convert all into ogg
  8. Thanks very much for the info everyone, I've redirected the tracks into my project's folders and they're all converted to .oggs. No issues at all now! :)