Very simple, i want my creature to only cast a spell when it is at 50% or less health, how ever even though it has taken no damage, it uses the spell..? :)
Spoiler
*edit, i have tried it at 10 and it still does the same thing, dropping it down to eight seems to prolong the use of the spell though still not make it do as it should.
*edit, i adjusted it a bit i set a page event on the troop page:
condition enemy [1.witch] hp 50% or below'
turn a switch opening the spells lvl 10 priority, what i noticed was that it turned the switch when the players hp hit 50% or below.. hmm tried this before also, though not looked at it as 'closely'
any help is greatly appreciated >.<
the scripts i am using if it makes any difference :)
Yanfly engine ace
Yanfly EA Move restrict
Tsukihime’s Equip slots and customEquip types
Tsukihime’s Large choices, choice options and custom event triggers
Khas awesome lighting effects
Xail System- core
XS-pretitle (Xail System)
Quest Journal
Game_Quest
is this a script issue?
ive searched, it is hard create the right question/ words to locate a fix >.<
*edit: another thing i have noticed, the creature is not responding to HP adjustments, cranked it's hp to 999999 to test, , it died at around 120 i think, maybe i should do a fresh install of rpgmaker? thinking that transfering everything over will just bring the issue.
thanks again! :D
