Issue with boulder pushing event

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Started by Icenick 3 posts View original ↗
  1. Im trying to create a boulder push event. It all works fine except if I teleport (which is a huge problem). So if I set player start position to the map with boulder it works fine. However if I have a teleport from the outside world into this cave, I just pass right through the boulder and cant push it.

    I used this video [embedded media] to create event.
    Help please!
  2. . . . .
    I don't get why the video tutorial show such a leeway for just pushing a boulder away from player.

    Isn't using the Move away from player enough?
    To avoid player freeze, turn on the skip if cannot move.
    event.PNG

    Using conditional script to designate the coordinate is much more efficient. But still, I show it this way so that it doesn't look complicated.

    To make the movement sync with the player, just make sure both player and the event speed are the same.
    event.PNG

    I just tried it myself. No different from what shown on the video.
  3. Kuro DCupu said:
    . . . .
    I don't get why the video tutorial show such a leeway for just pushing a boulder away from player.

    Isn't using the Move away from player enough?
    To avoid player freeze, turn on the skip if cannot move.
    View attachment 98690

    Using conditional script to designate the coordinate is much more efficient. But still, I show it this way so that it doesn't look complicated.

    To make the movement sync with the player, just make sure both player and the event speed are the same.
    View attachment 98691

    I just tried it myself. No different from what shown on the video.

    Thanks thats way simpler! Also I just realised I put the wrong switches so thats why my event wasnt working :S