I'm currently using Yanfly's Standard Turn Battle System and his Action Sequence Scripts and I'm having issues
The issue is, when the enemy dies, I wanted more enemies to spawn in a way where it basically split from the boss.
I have it set to after the end of the battle, four more enemies pop up cause the slime split into four.
I set the skill for the enemy to actually die and have a collapse animation, however after killing the four slimes the game treats it as if the battle is not over yet.
The setup action I use.
<setup action>
collapse: user
</setup action>
After the battle

The event setup

Could anyone assist me, please?