Issue with battle event

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Started by Kyoteki 3 posts View original ↗
  1. Hi! How is everyone doing?

    I'm currently using Yanfly's Standard Turn Battle System and his Action Sequence Scripts and I'm having issues

    The issue is, when the enemy dies, I wanted more enemies to spawn in a way where it basically split from the boss.

    I have it set to after the end of the battle, four more enemies pop up cause the slime split into four.

    I set the skill for the enemy to actually die and have a collapse animation, however after killing the four slimes the game treats it as if the battle is not over yet.

    The setup action I use.
    <setup action>

    collapse: user

    </setup action>


    After the battle
    6r23uv.png

    The event setup
    2uo4aza.png

    Could anyone assist me, please?
  2. edit: I notice it was an issue with Yanfly's script, so I'll post it in his Bug log instead.
  3. if the only/last active enemy dies, by default the battleevents are no longer processed.

    you'll either need a plugin that checks the triggers on battleend (there is one from tsukihime for example) or you need to use an immortal state to trick the engine into processing the battleevent before killing the enemy by removing that state in the battleevent.

    [dpost]rpgkylon[/dpost]