Isometric Game?

● ARCHIVED · READ-ONLY
Started by G0blin 7 posts View original ↗
  1. Hello!

    First off, I'd like to apologize for potentially posting this thread in the wrong area. Sorry!

    I just have a quick question about RPG Maker VX Ace and what I could potentially do with this resource. Is it possible to turn things isometric and make an isometric RPG? What would be a way I could do this?

    Any help is appreciated!

    Thanks,

    G0blins
  2. Ace doesn't have any built in support for isometric games, you could make something that looked isometric by using parallax mapping techniques and the right sprites but all the events and collisions would still be 32x32. I'm really hoping that iso support gets put into the next version of the maker.
  3. Check this out:

    (link to the tactical battle system project that includes this engine is below the video)
  4. Woah. Well, there goes my afternoon. I must play with this. :D
  5. vinedrai said:
    Check this out:

    Spoiler
    (link to the tactical battle system project that includes this engine is below the video)
    Thank you for posting this! This will help greatly. Thank you! :D
  6. Sharm said:
    Ace doesn't have any built in support for isometric games, you could make something that looked isometric by using parallax mapping techniques and the right sprites but all the events and collisions would still be 32x32. I'm really hoping that iso support gets put into the next version of the maker.
    By removing pixel-based and event-based movement confined to a 32x32 grid, I wonder if that would help. At least then we'd have more flexibility in setting up events and walking on maps where isometric wouldn't look so awkward.
  7. Using your own collision checking system and an 8-D movement script + custom event movement handling + isometric graphics would probably do it