Basically, I have an A tileset on a D spot because I only need one piece from it, but this causes me to be unable to draw a shadow on top of it, which I need to do. Is there any way to force the program to let me draw a shadow? Just plain clicking isn't working.
Is there any way to force the program to draw a shadow tile?
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Sometimes the shadow tool just doesn't work with certain tiles. But you can easily create your own, just add a black bar (16x32 pixels, drawn on the left side)in one of your empty spots of a tileset, and set it to 50% opacity. Then you can simply use event graphics to force a shadow on top of objects.
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Well, but it isn't only the left side I need it for. I need it for the top too. It's an overhang that you go under.Sometimes the shadow tool just doesn't work with certain tiles. But you can easily create your own, just add a black bar (16x32 pixels, drawn on the left side)in one of your empty spots of a tileset, and set it to 50% opacity. Then you can simply use event graphics to force a shadow on top of objects.
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Well then you create two tiles; one for the shadow on the left, and one that fills the entire square :)
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Does the tile completely fill the 32x32 space, or is some of it transparent? If there's no transparent area, try putting it on the A5 tileset instead of the D. B-E tiles are drawn above the shadow layer. A* tiles are drawn below it.
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No good, I need the tiles that are on A5 for the rest of the map.Does the tile completely fill the 32x32 space, or is some of it transparent? If there's no transparent area, try putting it on the A5 tileset instead of the D. B-E tiles are drawn above the shadow layer. A* tiles are drawn below it.
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To 'draw' shadows
Spoiler1) Using tile sheetsAssuming that you have some unused tiles in the B-E tilesheet:
- you can do as Celianna advised and place the extras in unused tile slots.
- you can swap out a tile from A5 that does not require shadowing with this tile. B-E tiles can still be used for pathways.
2) Using events
If you don't have tile space to spare, you can create character sheets with the shadows & add them on as events (presuming the affected area is not too big otherwise it may cause a performance drop).
3) Using pictures
Again, you have to create shadows, this time the entire size of your overhang. Add that on your map with an event command.
If your map is large, you can use a Fix Picture script to keep the image in place.
No matter which option you choose, you still have to draw the shadow tiles yourself if you are not using the A5 sheet.