Is there a way to have more then 999 Monster Troops?

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Started by Marston 6 posts View original ↗
  1. If not I have a serious problem.

    I am currently working on a dungeon crawler, a dungeon with 100 floors. I am currently at floor 80 and I have hit the 999 monster troop limit. Of course quite a few groups are empty, simply to get an easy way to look at the different monsters, bosses, special enemies and floors. Here is a screenshot (the game is in german):

    EmzST9Z.png

    Even if I would remove all of this free space, I am pretty sure I wouldn't get enough to add the monsters from 81-90, as I have roughly ~10 monster troops per monster. Also, I am working heavily with variables for monster troops (all enemies are visible), so I would have to redo the whole troop database if I want to continue to do so easily (unless I use more variables, which however is pretty annoying).

    Please tell me there is a way. Else I may have a serious problem.
  2. Oh god I love you so much right now. <3
  3. there are several ways, with or without script use.


    First, you can use eventing by combining similiar troops and use a troop event to change the composition at turn zero (before first action):


    for example, troop 398 to 400: make only one troop with three Flugkäfer, but rightclick two of them and set them to "appear halfway". Then make a troop event on turn zero to select wether the player should fight against one, two or three of them, and have the others appear if needed (if they don't appear, the player will never learn that they were there). That way you need only one troop for the current troops 398 to 400.


    Second, there are several scripts to change the composition of the troops even beyond the default max of 8 enemies - for example, Tsukihime has a script that can call dozens of enemies into a single battle. This is a variant of the first - you still have to combine your troops and thereby reduce the number below 999.


    Third option is the database limit breaker script - it's available on the master script list, and it allows you to use any number of database entires, including several thousand different troops.


    However, this might cause problems because the editor might not be able to handle that with default functions (I haven't tested that script, I don't know how good it works)
  4. I know of various ways to deal with this, like making enemies appear at the start of the fight or, as mentioned, deleting all groupos that are only there to get a better view in the database. The thing is just, I planned 100 floors in the dungeon, and I have pretty much finished all groups for floor 1-80. So only 20 floors were missing. Changing stuff around know would break monster events that use variables, as said. I would have to go over each enemy event and change the variables there. If I wouldn't even be at the halfway point I would think of something, but doing that now would only be a solution if there were no other way.

    But the script was posted, and I am a happy person now.
  5. I wrote my answer while the script was posted, I didn't see those two answers before I posted...


    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.