Is there a way that an event takes the properties of its graphic tile?

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Started by Aurora_S 5 posts View original ↗
  1. Hello everyone,

    the biggest disadvantage of RM XP for me is that an event that uses a tile does not have all the properties.
    It possesses that of passability and that of superposition but not that of terrai tag or obscuration.

    Is it possible (with a script?) that an event uses only the terrain properties tag of its graph (tileset) and not those of the tile where it is located?
    I do not understand why this function does not exist ...

    I searched for a long time but I did not find anything.

    Sorry for my english, i'm comming from Belgium :)
    Thank you.
  2. @Aurora_S RGSSX Script support is for when you have a script, ut are having problems with it. Since you're asking for a script, I've moved this to RGSS Script Requests for you.

    Is there a particular reason why you're using an event to show that "tile" and not just map it?
  3. sorry for the wrong place of topi.

    I use an event on two pages (two different graphics, two different terrain tag) and I need another event to know which terrain tag is used on the event when it touches it.

    I hope to be clear in my explanation
  4. If you know there's going to be an event on the tile, you could put

    $game_map.terrain_tags[$game_map.events[id].tile_id]

    where [id] is the id of the event.

    Not knowing how you've got the events set up to detect when they touch each other, I can't tell you how to best get that id.
  5. @OP in Vx -Ace it would work atleast with the passability.
    If you choose a Tilesetgraphic as Eventgraphic and also making the Event on "Below Actor/Char", than that Event will use the
    passability settings of that Tilesettile.

    I have no clue if an Event would also change a Terrain Tag.
    Would need some testing.