Hello everyone,
the biggest disadvantage of RM XP for me is that an event that uses a tile does not have all the properties.
It possesses that of passability and that of superposition but not that of terrai tag or obscuration.
Is it possible (with a script?) that an event uses only the terrain properties tag of its graph (tileset) and not those of the tile where it is located?
I do not understand why this function does not exist ...
I searched for a long time but I did not find anything.
Sorry for my english, i'm comming from Belgium :)
Thank you.
Is there a way that an event takes the properties of its graphic tile?
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@Aurora_S RGSSX Script support is for when you have a script, ut are having problems with it. Since you're asking for a script, I've moved this to RGSS Script Requests for you.
Is there a particular reason why you're using an event to show that "tile" and not just map it? -
sorry for the wrong place of topi.
I use an event on two pages (two different graphics, two different terrain tag) and I need another event to know which terrain tag is used on the event when it touches it.
I hope to be clear in my explanation -
If you know there's going to be an event on the tile, you could put
$game_map.terrain_tags[$game_map.events[id].tile_id]
where [id] is the id of the event.
Not knowing how you've got the events set up to detect when they touch each other, I can't tell you how to best get that id. -
@OP in Vx -Ace it would work atleast with the passability.
If you choose a Tilesetgraphic as Eventgraphic and also making the Event on "Below Actor/Char", than that Event will use the
passability settings of that Tilesettile.
I have no clue if an Event would also change a Terrain Tag.
Would need some testing.