Because honestly, fiddling around with the X/Y axis in the editor and playtesting my game back and forth until the picture is exactly where I want it to be isn't the business, dude. There's got to be a more efficient way.
Is there a utility/program to predict/place Picture axis placement?
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No, there isn't (at least I know of no such program) - but for what type of placement do you need that?
The whole reason for giving the option with two different origin points is to make the two most often used picture placements extremely easy:
1) Full screen picture:
Upper left origin, display position 0,0 and a picture in screen-size (default to 544x416)
2) Center screen picture:
Center Origin, display position 272,208 (center of default screen), picture can be of any size and will automatically be centered
And if you want something map-locked (staying on map position no matter where the player goes), you better use events instead of pictures. -
There is! http://uglyhorst.de/rPG%20Maker/tools/imagepositioner.zip
This tool allows you to move an image on the screen using your mouse, and then copy and paste the x and y positions into RPG Maker for the Picture to be shown at this position. This tool is not only compatible with RM2k(3), but also with XP and VX/A. I use it a lot :3 -
If I needed exact placement, I would sit down with a calculator (or spreadsheet) and work it out myself - even dragging and dropping is not going to give you perfect accuracy without a bit of fiddling.
If near-perfect accuracy is okay, I would do a screenshot while playing the game, paste it into Paint.NET and crop it to the proper window size. I'd then paste the picture as a new layer and use the move tool on the picture layer (with only the portion containing the picture selected, which is true by default, until you change the tool). When it is where I want it to be, I'd check the top left corner coordinates which are displayed in the lower left corner of the window, and use those. -
I use image positioner all the time and it is pretty accurate. The only problem comes in once it's bigger than 640x480 or if I have settle with GUI elements.
Not that I disagree with Shaz about her suggestions and stuff, but I can guarantee it should make your picture hellish life a lot easier. -
Archeia, that works perfectly. Good lord, this will literally save me hours of time. Everyone, pick up this utility now.
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Using math for this kind of thing is a useful technique. Architects do it all the time. Even artists do it (parametric art).If I needed exact placement, I would sit down with a calculator (or spreadsheet) and work it out myself - even dragging and dropping is not going to give you perfect accuracy without a bit of fiddling.
Definitely not something anyone can just pick up in a few minutes, but once you get into the process, it may save a lot of time.
Some people are very visual and can just tell whether something's off by a pixel, but for example I can't do that lol -
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