HI, so i want to know if anyone can make OR tell me if this exist
IS THERE a dungeon generator that is compatible with sapphire action system
OR can someone make it OR edit saba kan generator to work with it cause it cant, PLEASE i think both together is really cool.
Is there a random dungeon generator that works with sapphire action system
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no, there is no such dungeon generator.
The saba kan generator is probably the only dungeon generator in existance at all...
And linking an dungeon generator script with an ABS-script is non-trivial, even if you find a good scripter that will probably take a lot of work. -
oH, i was looking in rpg maker and i found a thing that says generate dungeon????does it do random everytime
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yes, but that's in the editor and not available ingame - you can only use it to create maps before the game starts, not when the game is running like with the scripted generatoroH, i was looking in rpg maker and i found a thing that says generate dungeon????does it do random everytime
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hm.......I just wish there was some way to make the generator work with SAS4, They are both soo cool
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You could create a pseudo-random dungeon generator. Get a few map tidbits with various different entrances/exits, and make them all connect to each other. Then use your own logic to connect these maps randomly.
e.g.
Map001 is like this:
xx|xxxx|xx--o--xxxxxxxxxxWhere x = walls, - = roads, o = intersection
Then Map002 is like this:
xxxxxxxxxx--o--xx|xxxx|xxAnd you create a few more maps like this. Then you can use logic (the hard part) to generate a random dungeon out of the exits. I should actually create a demo like this since people seem to like randomly generated dungeons a lot. Even though it's not truly random, no one level of dungeons will be the same. -
Ya I'm new to scripting I have no idea how to add them together but that's good idea explains more plz
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I'm not at home at the moment (at university), but when I get home I'll make a playable demo for you to try out. It'll be simple but it'll explain the idea. I'm only getting home in about 12 hrs unfortunately :/
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Ok thanks, tho that's tomorow for me, thanks
EDIT
also is there a script for a mini map that works only with dungeons, I haven't checked cause I gtg sleep but is there -
You can just use this script for a minimap.
And then I'm pretty sure you can find the instructions for enabling/disabling the minimap. You can do the enabling/disabling during the map transfer, or as an autorun event in the entrance map/s to the dungeon. -
Ok, well I gtg school, so when u have the demo just tell me k
EDIT,
um.. that mini map only shows the map, by mini map i mean it shows all then areas u discovered and it keeps it always there and it shows the moving dot where u are and the areas and enemys and stairs does this exist -
Dragon Quest IX does exactly what CashmereCat suggests. It seems to have a set of very small map blocks which are connected to form a much larger one. The end result is a nearly limitless set of randomly generated dungeons.
The quality of the loot and strength of the opponents depends completely on the party's Level and the largest number of times the Hero has caused a Job to wrap-around its own level. I think you'd need scripting to increase the strength of the random encounters in the dungeon. -
Or you could control it with a single variable. I could create a demo of this right now, but I'm tired and lazy. I'll probably do it tomorrow, though. It's been a long day today. :SDragon Quest IX does exactly what CashmereCat suggests. It seems to have a set of very small map blocks which are connected to form a much larger one. The end result is a nearly limitless set of randomly generated dungeons.
The quality of the loot and strength of the opponents depends completely on the party's Level and the largest number of times the Hero has caused a Job to wrap-around its own level. I think you'd need scripting to increase the strength of the random encounters in the dungeon. -
Killozapit's worked on a dungeon generator
http://www.rpgmakervxace.net/blog/121-killozapits-magical-fairyland/ -
That dungeon generator doesn't work with sas4 and cash tomorow what time??? I was looking forward to a demo
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I like this, you can make a bank of 100 to 200 small maps, that have completely random exit transfers. In each map have dice rolls that determine if one or many random events will appear. And as you progress through levels have either event dice rolls that roll more against your favor when you're high ranked or have level checks that give completely different random enemy rolls to appear on the map.You could create a pseudo-random dungeon generator. Get a few map tidbits with various different entrances/exits, and make them all connect to each other. Then use your own logic to connect these maps randomly.
e.g.
Map001 is like this:
xx|xxxx|xx--o--xxxxxxxxxxWhere x = walls, - = roads, o = intersection
Then Map002 is like this:
xxxxxxxxxx--o--xx|xxxx|xxAnd you create a few more maps like this. Then you can use logic (the hard part) to generate a random dungeon out of the exits. I should actually create a demo like this since people seem to like randomly generated dungeons a lot. Even though it's not truly random, no one level of dungeons will be the same.
theres a good script to give events random map positions too.
hell randomize the items in the randomized chests in the randomized maps!