Is it possible to implement Chaser type skills?

● ARCHIVED · READ-ONLY
Started by Ardha 13 posts View original ↗
  1. I'm wondering if it's possible to create skills like the chaser skills in Etrian Odyssey in VX Ace.

    The chaser skills in Etrian Odyssey are basically skills that put the user in a state, afterwards when an ally uses an attack of a particular kind then the user of the chaser skill follows that particular attack with one of his/her own.
  2. I'm not sure I understand what you want. Do you have a link to this skill, or perhaps can you explain it a bit better? It shouldn't be too much of a problem eventing though. From what I understand from your post, it would require making a skill and state, and then using a common event in battles. But again...I don't know exactly what it is you are wanting. There could be a script for it. :)
  3. I'll try to explain the chaser skill by using a situation in a battle.

    During your turn Character A uses the skill Fire Chaser which puts him/her in a state that makes him follow up any skills that your party uses that has a fire element.

    Character B then uses casts a fire spell on an opponent. Since Character A used the Fire Chaser skill before hand after Character B's fire spell deals damage to an opponent, Character A follows Character B's skill with an attack that deals damage to that same oppenent. However if Character B uses a water spell instead then Character A's turn is wasted since there's no fire attack for him to follow.
  4. Then yes, if I'm understanding, it is possible to do this. You will need to create your skills and states, and then make common events with conditional branches of "If Fire Skill (etc etc) is used" and whatnot.
  5. Does your chaser user get to choose attacks? Or is it just pretty much standing around waiting for someone to use a good skill. And does it cost anything to actually use the skill, or do you just get to execute powerful skills for free.
  6. Using the chaser skill consumes the character's action for the turn and usually costs anywhere between 5 to 15 MP. The follow up skill's strength is dependent on how expensive the basic chaser skill is and the follow up attack is generally non elemental.

    Edit: I'm having a problem implementing the common event for the chaser. As it is now even when I set the chaser skill to always go first to trigger the first part of the common event, whenever I use a fire skill to trigger a second common event to simply turn on the switch, the followup attack fails to work.

    Chaser Common Event.png
  7. Please edit your previous post if you've got something else to add.
  8. Okay I've edited my post.
  9. You'll have to post up your second common event as well. I doubt it's as simple as it sounds (or maybe it is, I don't know if there's an easy way to check skill element(s))
  10. Here's the other common event.

    Chaser Common Event 2.png
  11. Oh I see so you just have all your fire-type skills run that event.

    Maybe you can have it call the force-action common event?

    Or make the other common event run parallel?
  12. Alright, I finally got the chaser skills to work perfectly. Here's the final setup for those who want to implement chaser skills of their own.

    Chaser Common Event Final.png
  13. Thank you for posting here the solution that worked for you. :)

    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.