I dont want to use a script i want my game to have moving platforms and you can fall to your death in them.
Is it possible to event moving platforms and make it so the player can fall off of them?
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As a test, you can set empty events along the moving platforms that have the following :
- condition set to if switch 'x' is on
- priority is same as character
- through option is selected
- trigger on player touch
- then create your fall event.
If this works for you, you can then create a single parallel process instead to recreate the above using player's x y coordinates. -
Victor has a script that does this called 'moving platforms.' There is no demo, though, which he is rather vehement about (as you will see in his YouTube thread, I teased him quite a bit there about a demo :) )
Is it possible to event? Yea, but it will look sloppy, probably. If you make something that is responsive then please post it because I've never seen it! -
I'm not sure it's possible, as even if you can event the moving platforms, I do not believe there is anyway to event the player staying on the platform while it moves.
I am working on a game with similar mechanics so I've become familiar with Victor's scripts. If there is a particular issue you are having with it, feel free to pm me. -
I have wrongly assumed that he was able to event moving platforms while maintaining player's movement on them. I just added a possibility of how to make the player fall. (It works when the player is able to move, like on a bridge).
However, even if it is a little sloppy, it is possible to event the player staying on a moving platform. (Just haven't discovered a way yet, if there is any, for the player to move while on those platforms). Edited platform tiles with the player's sprite on them can increase visual appeal. Only thing is, timing is needed when eventing those platforms. -
I'm curious - how do you event a player staying on a moving platform?
As for being able to move on the platform, I'm pretty certain Victor says somewhere it's not possible without scripts. And being able to move (i.e. jump off of) a moving platform is essential to this type of game. -
Well, if you didn't want them to fall off, it could've just been a matter of switching over the platform event to 'below player' and moving it up X spaces and moving the player up X spaces too.
Stepping animation off.
Wait X seconds on player movement. -
@mlogan : would you like me to upload a small demo with that event for you to try out? As I have admitted, it is a little sloppy.
@Hotfirelegend : I think you mean walking animation off. And I guess you are setting your event differently from mine, because I just need to set player movement to 'wait for completion'.
Otherwise, yes, it is as Hotfirelegend mentioned. -
Upload that demo Susan :)
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Sure thing. It might be useful to the requester.
Remember, I didn't say I could do both together.
Again, the moving platform is bit sloppy, you will have to wait for the platform to come to you for the 'best' effect.
This is just one of the ways to event it.
https://www.dropbox.com/s/8k2vpliu2d892w1/Eventing%20Platform.rar?dl=0
This isn't my thread, so if anyone wants to comment, they can PM me instead of posting here. Thanks! -
Can't believe you fell for that, Susan! Haha! Got you! Free eventing labor!
JK - Yea my bad, I read that quick on my phone and thought you could do both together! Nice demo, though, should be useful. -
I don't mind, Dymdez. If I am able to do it, I am sure anyone else can do it and better too. I have no problem about sharing. If it proves useful, that's all that matters to me. ^^