Is it possible to draw a tile ingame?

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Started by Solvius 32 posts Page 1 of 2 View original ↗
  1. I want to draw houses inside a game using the tilesets.
    Is this possible?
    Can I create a event at a certain point on a map ingame?

    Thnx Solvius
  2. The first is very difficult, the second can be done via an event spawner plugin.
  3. Thnx

    I saw that there is the possibility in MV to hide and reveal events.
    I am looking for a tutorial about that. Do you know one?
  4. I have three years worth of experience in RPG maker 2k3 and one more in MV. In my times tutorials weren't a thing and now they are pretty much useless for me... So I don't watch them. However, why don't you do the basic MV tutorial? I think it should teach you a little about MV.
  5. I found out how to hide and reveal a event :) allthough I can't put event"s on each other, so putting windows and such on a home is for me difficult.
    I am watching all kind of tutorials, but the things I want are mostley not there, or it takes a long time to find it out.
    That's why I ask questions. I am used to GM Studio 1 and I am now trying to do things in MV.
    With a little help things speed up a lot. When I ask things I usually spend allready hours on that problem.
    Why is drawing houses while using the tile sets difficult ingame? I can imagine it uses a lot of code, but for now I have no idea where to search or how to do it.
    so I found out that I can make switches om questions with yes or no.
    For example when I have enough wood a question pops up or I want to make a house, after choosing yes, a house is supposed to appear at a fixed location.
    Well, thats the plan :)

    example

    Its supposed to be grass but thats the way the houses are gone be.
    https://i.gyazo.com/f59e44e19f8d84cf4cf8aabc22666773.png
  6. It might just be simpler and easier to make a bunch of maps and do a move location to a new map with the house done. Then you can add events on the house for changing windows or putting extra stuff around inside or whatever.
  7. The reason why it is difficult is, mv's system of drawing tiles is messy. A tile is a combination of numbers and this combination holds all data; terrain id, tile id and region id. Somewhere there is a way to decode all that, but uhh... I really have no idea where. Not to mention, for this you need to know how mv builds tiles, which is another thing due to its smart layer system.
    As for the tutorials, their lack is exactly why you also need to explore the engine on your own, because sooner or later you'll reach a point where nobody can help you and being acquainted with it might at least give you some hints.
  8. Mobiusclimber, I want all the houses on the same map eventuale forming a town

    Thnx Poryg, with that plug in from Shaz I allready got a better understanding of it.

    Shaz, I got it so far that tiles got changed with the tileset under B. Allthough I need the tileset under A. So I tried to change the tileset under B but I can not find the tileset under A anywhere. That way I should have under A and B the same tileset.
    As I recall it is not possible to put a A tileset under B, because the A tileset is a so called moving tileset with tiles moving.
    So I tried to find the tileset to copy it in iDraw to put the needed tiles at there places. And then put that tileset under B.
    Any idea where I can find that tileset under A, to copy it? I searched all dirs.

    This is the desired tileset: https://i.gyazo.com/31960468fda489650c6a60a9cafa8f2e.png
  9. Solvius said:
    Shaz, I got it so far that tiles got changed with the tileset under B. Allthough I need the tileset under A. So I tried to change the tileset under B but I can not find the tileset under A anywhere. That way I should have under A and B the same tileset.
    As I recall it is not possible to put a A tileset under B, because the A tileset is a so called moving tileset with tiles moving.
    So I tried to find the tileset to copy it in iDraw to put the needed tiles at there places. And then put that tileset under B.
    Any idea where I can find that tileset under A, to copy it? I searched all dirs.

    I don't really understand any of this, as none of what you're describing has anything to do with using the tileset.

    For whole buildings, your best approach is to make a separate map showing the "end" version, and use the plugin to copy areas from that map to your real one. Don't try to do it by changing individual tiles - too much mucking around.
  10. The problem is the layers. If I put a wall and above it I place a window then I get or the wall or the window.
    Well, thats how I understand it. Its changing one tile.
    The example gif is showing tiles with walls and windows drawn on it in one tile.
    I will try what you are suggesting
    Thnx
  11. Shaz, I tried this in the pluin command: CopyTiles 12 3 Worldcopy 12 3 14 6 1 2
    Then I get this error: https://i.gyazo.com/07dd34b6bc3211efe184e4ccc33529f1.png
    I added this code in all 3 maps in the Note:

    <load:[{"name":"World","map":1},
    {"name":"Village","map":2},
    {"name":"Worldcopy","map":3}]>

    What is going wrong?
  12. From my plugin thread:
    Shaz said:
    source is the 'name' of the source map in the map note or 'self' if you want to copy a section of the current map - you need to put quotes around this name.

    CopyTiles 12 3 "Worldcopy" 12 3 14 6 1 2

    Also, when you want to add more info, and nobody has posted after you, edit your post instead of making a new post. That's double posting and is not allowed here as it makes the thread spammy and difficult to read.


    Why are you loading all 3 maps in a single map? Do you plan to copy sections from all of them into the one? You only need to load the maps you are copying from, for that map alone. If you're not going to copy tiles from other maps into the current one, don't include them in the list, as it'll just eat up memory.
  13. Shaz said:
    Also, when you want to add more info, and nobody has posted after you, edit your post instead of making a new post. That's double posting and is not allowed here as it makes the thread spammy and difficult to read.
    I think in some cases it can be forgiven though, because thenalert will make you check the thread for updates; editing will not shoot an alert.
  14. Thnx Poryg, that was the idea behind the doubleposting. Editing will not show new information

    Shaz, its also not working with quotes around the name
  15. Please hit F8 to open the developer tools and provide a screenshot of what's on the console. Please also copy/paste the exact text you have in the map notes, as well as a screenshot of your event where you run the command.

    You might want to check the forum rules. Double posting is not allowed, regardless of the reason. You cannot know whether I had seen the first post or not - I hadn't - so I would have seen the edit you made.

    https://forums.rpgmakerweb.com/index.php?help/forumrules/
  16. Poryg said:
    I think in some cases it can be forgiven though, because thenalert will make you check the thread for updates; editing will not shoot an alert.

    In some cases it can be forgiven. If the member for example is a beginner, there will be a notification at some point, that will ask to avoid double posting, but the member will not get into any trouble. Because everyone starts with a potential 0 experience in a forum. Forgiven means the person is not into serious trouble.

    On the other hand, updating for people watching the thread also bumps up the thread on the forum main page, thus imagine everyone "updating" their threads to abuse this feature so, even for beginners,
    [mod]...double posting is still against the rules.[/mod]
    As a more experienced member @Poryg I would expect from you not to spread such rumors.
    [mod]If someone will be pardoned for double posting, is up to the moderators. If a beginner abuses double posting and does not comply after a moderators tells them to stop doing it, they will eventually get into trouble at some point.
    Double posting "to alert users for changes" is still considered spam if not being posted after 72 hours. Let's not spread rumors for anything else than that and stick with the basic rules. [/mod]

    [dpost]@Solvius [/dpost]

    @Solvius you are not in any trouble, everyone, including me, needed to adapt to forum rules and every forum has different rules, thus, I suggest you should read them to adapt faster. :D
  17. Dreadshadow, I have read the forum rules and will follow them. Thnx that I am not in trouble.

    Shaz, this is the text in the Note's of every map:

    <load:[{"name":"World","map":1}
    {"name":"Village","map":2},
    {"name":"Worldcopy","map":3}]>

    Here is a screenshot of the developer tool:

    https://i.gyazo.com/4b1bae3489a8867c0945ccb6a61c9aa9.png

    And I guess you mean this with a screenshot of the plugin command

    https://i.gyazo.com/87382a14e20b8d58fe5a25b9cab3dc20.png
  18. Can you please give me a screenshot of the Console tab of the developer tool?

    Oh - you don't have a comma after the first line. That might be what the problem is.
    This is why I asked you for a copy/paste of the map notes - if you look back to your previous post where you said what was in the notes, you'll see that there IS a comma there. If you have any kind of typo on your real map, and you just type the info into your post, you might not make the same typo.

    Also, I think the whole thing has to be on a single line too. It's okay if it splits it on spaces, as it's just word wrapping and not adding an actual line break, but don't YOU put a line break in on purpose. I know it looks ugly, but the notes are loaded line by line so adding a line break will mess up the reading of the notes. So take out any line breaks you've added, just in case, and see if that makes a difference.


    Also, are you saying that every single map loads map 1, 2 and 3, including maps 1, 2 and 3? I wouldn't do that. I would ONLY make each map load the other maps that it's going to copy things from. You're not going to copy from map 1 onto map 1 using that method - if you wanted to copy from one place on the current map to another place on the current map, you would just put "self" as the source. It will take more time to load, and require extra memory to store the map details, so don't do it unless you actually plan to copy between those maps and the one you're adding the notes to.

    Remember too, that the maps you list in the note box need to use the same tileset as the current map. So unless you only have one tileset for the entire game, you're going to get problems.