:guffaw:
Sorry but there is NOTHING cheap about that piece of paper.
Another benefit to a college degree is that it shows prospective employers that you can work hard and accomplish an end goal.
I think they meant cheap as in non-monetary value wise. It is very expensive for what it gives you.
Alright, so I'm back - and here is my longer answer.
Game Design is a massively competitive field. Even with a degree, employers rarely look at you unless you have a lot of experience and a very good portfolio. Yes, it is good for showing that you can reach the end of a course or end goal - but there are a LOT of issues with this.
I've interrupted my Uni course because all it was teaching me was how to write essays. That's basically literally it. I was learning nothing of value, and I'm going to be changing to a much more practical course when I start again in October. I'm hoping the practical course will actually give me things for my portfolio, and I'm planning to get my unused dissertation published. Honestly, it's a far better outcome than if I'd stayed. People treat it piteously as if someone's died "Oh I'm so sorry you have to interrupt" but honestly, I don't feel sad about it at all. There were some other issues as well, but I won't go into those as they aren't relevant here.
So in the end, rather than simply having a degree, I'll likely actually have a published paper, five or six finished games under my belt (Zendir 1, 2, 3, Beyond Reality IGMC, Beyond Reality HD, unannounced game), volunteering experience in a multitude of places as well as possibly an actual job (The other course is a work-from-home one so I will have a lot of free time).
Yes, it extends my academia for one more year, but the benefits FAR outweigh the disadvantages. FAR FAR outweigh. I spoke to lots of people about it, and they feel the same way. The value of spending £50,000/$80,000 (including accommodation fees) for a piece of paper that shows you spent three more years in academia is very poor. Compare that with the amount of money you could've invested into starting your own business, joining a proper games design course that teaches you C++/Unity, getting work experience (make sure any internships you do are paid, btw - unpaid ones are a major issue in the UK atm) or even part-timing a job and a design course...
There are far better options out there, honestly. You just have to look beyond the norm of being shoehorned into college or uni just because you want to do something or you are good at it and it is the most obvious option - there is so much more out there!!
P.S: Film/Game design are very niche courses, especially film. There are very very few jobs in that area. Game design is just horribly competitive, but 'easier' to find something for. If you had to choose, I'd go for game - but in work experience, rather than a college/uni course - otherwise, find the most practical and involved course you can that teaches the most relevant things. No essays!!
Message me if you want any advice or whatever~