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Instant Turn Battle System
● ARCHIVED · READ-ONLY
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That's strange. I've tested a buff with 2 turns and it works correctly for me.
I'm going to ask that you redownload this plugin (just in case), update all of your other plugins (a likely other culprit might by Yanfly's Battle Engine Core). Test it again. If it's not working, try turning off other unneeded plugins until you've found the plugin causing the problem.
If it's still not working correctly, could you post a picture of your plugin list or paste the contents of plugins.js (which is in the js folder)? -
Alright, I'll test it when I get home.
Thanks
Edit: It seems all I needed to do was update battle engine core.
Thanks -
Oh, this seems similar to the Persona games (fitting, since you have Naoto as your profile pic).
One question though: Is there a way to notify the player with a picture when they get an extra action? Like in Persona 3/4, when "1 More" appears when you hit the enemy with their weaknesses? -
Oh, this seems similar to the Persona games (fitting, since you have Naoto as your profile pic).
One question though: Is there a way to notify the player with a picture when they get an extra action? Like in Persona 3/4, when "1 More" appears when you hit the enemy with their weaknesses?
Good idea. 1.09 now allows an animation to be played on the battler when they get an extra action from hitting an opponent's weakness. Always works on enemies, only works on actors if sideview is on (because otherwise they don't even have a sprite). Set the animation in the parameters. -
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I was worried with the "sideview-only" part, but it works with MogHunter's Battle HUD. Except the animation is mirrored on the actors. (See the attached image. the animation is over the 3rd party member, but mirrored.)
View attachment 31214
Thanks for pointing that out. v1.09a should fix the animation mirror. -
Thank you, it's working perfectly now (at least for all the things I've tested so far)!
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1.10 - Added Ready Sound parameters. You can optionally have a sound play when an actor is ready to act.
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v1.11 - Add readd option. Use <reAddBattler:1> in a skill/item to readd a battler to the pool of battlers if they had already finished their previous actions. Must be used with a state that increases action times.
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Hello,
I did not have the chance or the possibility to test the script, but I would like to know if the battle is based on You_Party_turn and The_Enemy_Troop_turn structure. To be more precise, in my party are 3 Battlers (b1, b2, b3) and the enemy troop consists of 3 enemies (e1, e2, e3). Do all my battlerst need to perfom their action and the enemy turn comes after that like b1-b2-b3 => e1, e2, e3 or everyone is seeded seperate based on a particular stat e.g. AGI and a possible turn order is b1-e1-e2-b2-b3-e3 ? -
Hello,
I did not have the chance or the possibility to test the script, but I would like to know if the battle is based on You_Party_turn and The_Enemy_Troop_turn structure. To be more precise, in my party are 3 Battlers (b1, b2, b3) and the enemy troop consists of 3 enemies (e1, e2, e3). Do all my battlerst need to perfom their action and the enemy turn comes after that like b1-b2-b3 => e1, e2, e3 or everyone is seeded seperate based on a particular stat e.g. AGI and a possible turn order is b1-e1-e2-b2-b3-e3 ?
b1-e1-e2-b2-b3-e3
Based on agility
Edit: Woah, wait a sec. This is the WIP thread. The plugin was released here already: -
A little neat feature would be, that you can change the rate of hitting the enemy weakness. It is only possible when the attack does not hit, but it would be nice if the attack lands and you can e.g. set the chance for hitting the weakness to 50%, to add something like a stagger chance.
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I have a problem with Itb. I tried Ctb and it said that the Maximum call stack size exceeded, so i got this ITB. However, when i opened it up, I realized that the instructions on how to use the icons were extremely vague. Do i have to put in the entire filename? when i have an entire image sheet of images, lets say the sheet is called "oc ren". what should the icon name put in the notetag be? please help!
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I have a problem with Itb. I tried Ctb and it said that the Maximum call stack size exceeded, so i got this ITB. However, when i opened it up, I realized that the instructions on how to use the icons were extremely vague. Do i have to put in the entire filename? when i have an entire image sheet of images, lets say the sheet is called "oc ren". what should the icon name put in the notetag be? please help!
View attachment 45101
Using the image provided an example, you would use these notetags:
<ITBSheet: ocren 4 2>
<ITBSheetIndex: 0>
and name the image file ocren 4 2.png
By the default, this image file goes into the img/face folder, but you can change that in the parameters.
The reason why it is 4 2 is because there are 4 columns and 2 rows.
You can change the 0 to any index. 0 is first face. 1 is the second face, etc.
For help for CTB please post in the plugin support section.
Also, please post in this thread instead for ITB help: -
How do you give weaknesses to an enemy?
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The plugin works perfectly, thank you so much!
But is there a way to skip the agility part? I would like the order of my turns to always be the same, since I'm only using this script for instant turn and this awesome one more functionality. -
EDIT: Okay, I don't know what it was that was conflicting, but it works as intended from a New Game.
I do have another question, though; If I want the default battle system for the most part, but just want ONE SPECIFIC action to be instant and without using up a turn, is this possible? Say, I want to have be able to use a skill or item to pull up the monster book for easy reference in battle, but I don't want to consume a character's turn. Is there a way to do that? -
EDIT: Okay, I don't know what it was that was conflicting, but it works as intended from a New Game.
I do have another question, though; If I want the default battle system for the most part, but just want ONE SPECIFIC action to be instant and without using up a turn, is this possible? Say, I want to have be able to use a skill or item to pull up the monster book for easy reference in battle, but I don't want to consume a character's turn. Is there a way to do that?
Yes, you can use <free_itb_action> inside the skills notetags to achieve that.