"Input Combo" inspired plugin

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Started by Arkaik 2 posts View original ↗
  1. Hi guys!

    One of my favorite scripts for RMVX ACE, made by Yanfly, was the "Input Combo Skills".
    This script allows each actor, when attack, to perform some sort of combos which can end up in a more powerful skill.
    In Yanfly's own words:

    When an Input Combo Skill is activated by an actor, a list of the potential input attacks appears on the side of the screen. The player then presses the various buttons listed in the window and attacks will occur in a combo fashion. If a particular attack combination is met, a special attack will occur.
    This is where you can find something about the script (and the script itself):
    https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/input-combo-skills/

    This is a demo video of the script:
    [embedded media]

    Is there anyone interested to do something like this for MV?
    I wish, if possible:
    1. To define "Combo" as a command, instead of using it as substitute for the attack command;
    2. Make everytime an attack is perfomed in a combo, to consume MP/TP cost normally;
    3. Only unleash the special attack (skill) if able (resources) and if already learned it.
    And... That's all!
    Thanks, guys!

    SUPER!!
  2. You can do this using my QTE plugin and action sequences, though it's not going to be as easy to use.
    Check my signature for the link.