Hey everyone!
I've just noticed recently, maybe because I got a new 4K monitor^^ that the actor has input animation lag, it seems every key press you'd see the player going into it's walk cycle. If I press "Down" once, the player moves but no animation, press "Down" again and I see the actor going into it's animation cycle.
I don't know if it's my own PC, or a problem with VX/Ace itself.
Has anyone else had this issue?
Input animation lag?
● ARCHIVED · READ-ONLY
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Most probably it's the map and the events on the map.
RM has a tendency to lag if you have either a badly designed parallel process active, or if you have several hundred regular events on a larger map.
Without such background load, there should be no lag - test it in a new project with a sample map and no events on the sample map. If the actor shows the same lag there, then something is wrong with your program or your computer. -
Yeah, I'd also say it's got something to do with the way your map is set up.
Can't add anything else that Andar hasn't already said.