Input animation lag?

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Started by _Chronos_ 3 posts View original ↗
  1. Hey everyone!

    I've just noticed recently, maybe because I got a new 4K monitor^^  that the actor has input animation lag, it seems every key press you'd see the player going into it's walk cycle.   If I press "Down" once, the player moves but no animation, press "Down" again and I see the actor going into it's animation cycle.  

    I don't know if it's my own PC, or a problem with VX/Ace itself. 

    Has anyone else had this issue?
  2. Most probably it's the map and the events on the map.


    RM has a tendency to lag if you have either a badly designed parallel process active, or if you have several hundred regular events on a larger map.


    Without such background load, there should be no lag - test it in a new project with a sample map and no events on the sample map. If the actor shows the same lag there, then something is wrong with your program or your computer.
  3. Yeah, I'd also say it's got something to do with the way your map is set up.


    Can't add anything else that Andar hasn't already said.