Inflicting a trait if another trait exists.

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Started by duskaco 3 posts View original ↗
  1. [stagger] causes an enemy to lose 20% of his attack and magic attack, and is removed after an action.

    But, if another [stagger] effect is applied onto the same enemy while the previous stagger exists, [stagger] will be removed, and changed into [Knockdown], where the enemy cannot do anything for the turn.

    Take for example I have a skill called Stone. When it hits an enemy, it will inflict [stagger] for one turn.

    Then I use a skill called Power Strike, that can also inflict [stagger]. The enemy's [stagger] is removed and changed into [Knockdown].

    The same results should be achievable with 2 Stones, or 2 Power Strikes, or similar skills.

    Is it possible to achieve this without scripts or plugins?

    If not, what plugins do I need to use to do this?

    Do I need to make a script?
  2. Make sure you use the correct terms. Traits and States are two different things - you're talking about States, not Traits.