[stagger] causes an enemy to lose 20% of his attack and magic attack, and is removed after an action.
But, if another [stagger] effect is applied onto the same enemy while the previous stagger exists, [stagger] will be removed, and changed into [Knockdown], where the enemy cannot do anything for the turn.
Take for example I have a skill called Stone. When it hits an enemy, it will inflict [stagger] for one turn.
Then I use a skill called Power Strike, that can also inflict [stagger]. The enemy's [stagger] is removed and changed into [Knockdown].
The same results should be achievable with 2 Stones, or 2 Power Strikes, or similar skills.
Is it possible to achieve this without scripts or plugins?
If not, what plugins do I need to use to do this?
Do I need to make a script?
Inflicting a trait if another trait exists.
● ARCHIVED · READ-ONLY
-
-
you can use damage formula for that
check this thread
http://forums.rpgmakerweb.com/index.php?/topic/47099-rmmv-damage-formula-ideas-and-help/
if you still confuse... you can post your problem there and maybe someone have damage formula for you. -
Make sure you use the correct terms. Traits and States are two different things - you're talking about States, not Traits.