I need to be able to inflict a passive state on an actor at a particular point in the game. My understanding is that if I simply use the 'Change State' command, the state will vanish if the actor dies in battle or rests at an inn. This state, however, needs to be permanent, and so a passive state seems the solution.
At the moment I am using Yanfly's Passive States script for other passive states. However, it does not have the functionality I need.
In that script, passive states can be given in the actor, class, equipment or item tabs. However, if I put it in via the actor or class tabs then it will be present from the beginning instead of part way through. I cannot have this state dependent on the actor equipping a particular piece of armour or a weapon, nor can it be through items. Therefore, this script does not help me.
Does anyone know of a way that this could be done?
Thank you.
Inflict passive state without gear
● ARCHIVED · READ-ONLY
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Check tsukihimes blog.
If I remember correctly she had a script to prevent some states to be removed on death state, and that would solve the original problem without the need for passive states. -
http://himeworks.com/2013/03/permanent-states/
Alternatively, I imagine you could have two nearly-identical classes using Yanfly's Passive States - one with the state, and one without. -
@Andar
Thanks very much. That is much simpler than I had feared it would be.
@Wavelength As the player can choose classes for certain actors, including this one, I would be loath to add yet another class to the mix. Though it is a possibility that I shall keep in mind for another occasion. Thank you.
[mod]Closed as solved/[/mod]