I've been playing inflation rpg and really enjoy the concept and was wondering if something similar could be made using MV. I'm sure it can be, I would just like some ideals and guidance on where I would need to start. The hardest part I assume would be the leveling. The limited turns I think could be done with variables. Each battle adds 1 to the variable and once it reaches the limit it would force a game over screen(restart). Any help would be appreciated
Inflation Rpg
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@Katasu I feel this is really a "how-to" question, so I am moving it to MV support, based on your "Primarily Uses" info.
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I'm not familiar with the "Inflation RPG" you are referring to.
Could you provide a bit more details on what you need help with? -
Okay so the main concept of Inflation RPG is to get as high of a level as possible in a limited amount of battles. You start with 30 bp( battle points) . The battles are automated and you get exp and gold and get dropped equipment rarely. The gold you collect on a run doesn't carry over so if you have unspent gold it's gone. Defeating bosses which are seen on the field gives bonus bp
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This is certainly possible, and quite easy as well I believe.
For the battles, just create an event that starts them. If you want them back to back, do so in the event’s actions.
If not, work with switches.
As for the gold and battle points.
Gold can be removed through events as well. Create a variable and set it to your total gold amount, and then reduce your gold amount by said variable.
Battle points can be set to 30 at the beginning of each battle through the events tab in troops.
Make sure it’s set to turn 0, and then set your party’s BP to 30.