Individual Feature Conditions

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Started by Tsukihime 5 posts View original ↗
  1. This script allows you to create conditions on any features in your objects. Here is an image that tries to describe how it works


    featureConditions1.jpg


    What you should get from this image is that I have added amazing parameter bonuses to my actor as features: huge HP and MP bonuses. However, there is a condition on the first HP bonus feature that will only allow it to apply if the actor’s level is greater than 20.


    Feature conditions allow you to condition each individual feature within an object, allowing you to create all sorts of complex conditions quickly and easily using formulas.


    The goal of feature conditions is to allow you to create a single object with multiple different possible behaviours, instead of creating multiple objects to try and achieve the same result.


    Get it at Hime Works!
  2. Your utterly insane example aside, omg this is so great.

    There's a lot of possibilities 

    Does it work for "any" object that has a feature section(sounds like the case, just want to clarify it)?

    Damn Hime, I'm gonna need to credit you big time in my game,you make so many helpful scripts, and the best part of it all is, most of your scripts are just development tools, so It's completely up to the developer on how they utilize them.

    This is awesome, I'm gonna put this to great use :)
  3. It works for any objects that supports features, but only if they will be applied to an actor/enemy.


    So for example, a piece of armor might have 5 features. If you query the features on their own, you will get 5 features. The conditions only apply when you ask which features apply to the person that's wearing the armor.
  4. Tsukihime said:
    It works for any objects that supports features, but only if they will be applied to an actor/enemy.

    So for example, a piece of armor might have 5 features. If you query the features on their own, you will get 5 features. The conditions only apply when you ask which features apply to the person that's wearing the armor.

    Ok cool thanks, and yea I figured that :)
  5. Curious why there seems to be no mv version of this script