
Shannon, a healer arrested for a crime she claims was purely an accident (It doesn’t count as stealing if no one was properly guarding it! How was she even supposed to know it was important?) is forced, under Corvlian Law, to pay for her crimes in the form of service.
Together with her overseer, Ethan, they take on missions that the army is ill-equipped to deal with: wanted pirates, sea monsters, lovesickness, outrageous old women, lonely demons, plotters, spoiled princesses, annoying royalty, entitled nobles and much more!


Join Shannon, Ethan and the colourful and quirky cast of the people of Corvelia as they set to help you or make your life difficult (to be fair, it’s mostly the latter).

-Demo includes around half an hour of gameplay.
-Conditional Turn Battle System (CTB)
-Mainly humorous storyline focused on quirky characters.
-The game is part of the Arum universe and takes place entirely in the kingdom of Corvelia.

Spoiler







Spoiler
Battle System
This game uses a battle system which is defined by Stamina and Stock.
Stamina is the resource used to perform actions in battles.
Stock is the number of actions you can perform that turn.
Stamina regenerates 20 points per turn, it can also go negative which incurs a stat penalty.
Stamina - Stat Penalty
0 -0%
-50 -25%
-100 -50%
-200 -100%
While you shouldn't worry too much about going into negative stamina if it will help you gain the advantage, it isn't a state you should linger on too long.
Stock regenerates 1 point per turn but if you wish you can store it up allowing you to take multiple actions in a later turn. To pass a turn hit escape on a keyboard or B on a controller (cancel button).
This game uses a battle system which is defined by Stamina and Stock.
Stamina is the resource used to perform actions in battles.
Stock is the number of actions you can perform that turn.
Stamina regenerates 20 points per turn, it can also go negative which incurs a stat penalty.
Stamina - Stat Penalty
0 -0%
-50 -25%
-100 -50%
-200 -100%
While you shouldn't worry too much about going into negative stamina if it will help you gain the advantage, it isn't a state you should linger on too long.
Stock regenerates 1 point per turn but if you wish you can store it up allowing you to take multiple actions in a later turn. To pass a turn hit escape on a keyboard or B on a controller (cancel button).
Spoiler
Jormac
The pirate captain will revive his meat shields if either of them are dead, so you need to co-ordinate your attacks.
I recommend stealing once with Shannon and then passing turns until both Shannon and Ethan have at least 2 SK points. Then use Bone Breaker to get rid of the meat shields and let Ethan triple attack Jormac. Heal and repeat as necessary.
If you are finding Jormac hard: he attacks when when hasn't revived his shields for 3 turns; you can have Ethan defend and give Shannon defend as well if needed.
Sea Monster
This boss has 3 forms. Both the second and final form come with minions who should be dispatched as quickly as you can.
The second form and the cube slime minions will need Ethan's Guard Breaker to efficiently dispatch.
Psychic Tree
Preparation is key here. This boss likes to waste away your stamina to prevent you from launching a serious assault on him.
Hidden in the forest is an accessory called Beserk Immunity. If Ethan equips it for 5 battles he learns a passive skill with the same effect. Then Shannon (for whom attacking a turn is most wasteful) can equip the accessory. The tree's DNA when obtained with tentacle will make Olga immune to beserk.
Next in the boss's arsenal is Command Breaker: it will remove your commands one by one each use. However, it will always leaves you with one command left. Attack if you have it equipped, and if it's not equipped, you skill command.
His final move, Scramble, deals Stamina damage. If you have any MDF mods it's a good idea to equip them, as this will reduce your Stamina loss. Also pay attention when selecting skills as scramble re-orders them.
I find boosting Ethan's defences and damages with Shannon's Super Drug to be very effective. Good luck!
The pirate captain will revive his meat shields if either of them are dead, so you need to co-ordinate your attacks.
I recommend stealing once with Shannon and then passing turns until both Shannon and Ethan have at least 2 SK points. Then use Bone Breaker to get rid of the meat shields and let Ethan triple attack Jormac. Heal and repeat as necessary.
If you are finding Jormac hard: he attacks when when hasn't revived his shields for 3 turns; you can have Ethan defend and give Shannon defend as well if needed.
Sea Monster
This boss has 3 forms. Both the second and final form come with minions who should be dispatched as quickly as you can.
The second form and the cube slime minions will need Ethan's Guard Breaker to efficiently dispatch.
Psychic Tree
Preparation is key here. This boss likes to waste away your stamina to prevent you from launching a serious assault on him.
Hidden in the forest is an accessory called Beserk Immunity. If Ethan equips it for 5 battles he learns a passive skill with the same effect. Then Shannon (for whom attacking a turn is most wasteful) can equip the accessory. The tree's DNA when obtained with tentacle will make Olga immune to beserk.
Next in the boss's arsenal is Command Breaker: it will remove your commands one by one each use. However, it will always leaves you with one command left. Attack if you have it equipped, and if it's not equipped, you skill command.
His final move, Scramble, deals Stamina damage. If you have any MDF mods it's a good idea to equip them, as this will reduce your Stamina loss. Also pay attention when selecting skills as scramble re-orders them.
I find boosting Ethan's defences and damages with Shannon's Super Drug to be very effective. Good luck!
Spoiler
Shannon possesses strong healing abilities and moderate damage dealing abilities. She also has a rather lacklustre defence.
Recommended Passive Skills:
Auto Tanti <100% Max HP - If you have enough Elixir Tanti.
Regen - This may not sound much but it really does add up over the course of battle.
Recommended Command Skills:
Steal - It has a 100% chance to succeed and all enemies except for the repeat minions (Jormac's minions) carry items.
Medicine - While this will lock Shannon out of the support items you find (you won't get many in the demo anyway) it doubles the effect of healing items. Of particular note is that Caleran Herbs which normally revive with 50HP will revive with 100HP when used through the Medicine command.
Skill System:
Shannon learns skills by winning battles and using her skills in battles.
They are divided into 4 trees.
Healing Tree
Heal: Default
Regen: 10 wins/uses
Heal More: 25 wins/uses
Malpractice Tree
Bone breaker: Default
Super Drug: 20 wins/uses
Placebo Tree
Placebo: 3 wins
Amnesia Effect: 12 wins/uses
Might not be a placebo: 30 wins/uses
Mass Placebo: 60 wins/uses
Alternative Tree
Aromathetapy: 20 wins
Acupunture: 23 wins
Psychic Surgery: 60 wins/uses
The most useful learnable skills in relation to the demo are Regen, Super Drug (despite the HP loss the stat boost is very effective) and Placebo.
While you are not likely to unlock Mass Placebo during the demo it is Shannon's only group heal skill in the whole game.
Recommended Passive Skills:
Auto Tanti <100% Max HP - If you have enough Elixir Tanti.
Regen - This may not sound much but it really does add up over the course of battle.
Recommended Command Skills:
Steal - It has a 100% chance to succeed and all enemies except for the repeat minions (Jormac's minions) carry items.
Medicine - While this will lock Shannon out of the support items you find (you won't get many in the demo anyway) it doubles the effect of healing items. Of particular note is that Caleran Herbs which normally revive with 50HP will revive with 100HP when used through the Medicine command.
Skill System:
Shannon learns skills by winning battles and using her skills in battles.
They are divided into 4 trees.
Healing Tree
Heal: Default
Regen: 10 wins/uses
Heal More: 25 wins/uses
Malpractice Tree
Bone breaker: Default
Super Drug: 20 wins/uses
Placebo Tree
Placebo: 3 wins
Amnesia Effect: 12 wins/uses
Might not be a placebo: 30 wins/uses
Mass Placebo: 60 wins/uses
Alternative Tree
Aromathetapy: 20 wins
Acupunture: 23 wins
Psychic Surgery: 60 wins/uses
The most useful learnable skills in relation to the demo are Regen, Super Drug (despite the HP loss the stat boost is very effective) and Placebo.
While you are not likely to unlock Mass Placebo during the demo it is Shannon's only group heal skill in the whole game.
Spoiler
Ethan possesses strong offensive physical skills and a good defence. He is generally reliable but lacks versatility.
Recommended Passive Skills:
-Auto Tanti <50% Max HP - Ethan's HP is generally quite good so this should usually be enough to protect him without having to manually heal him.
-Immunity Beserk - one of the bosses uses Beserk and while it isn't particularly bad for Ethan it does cut him off from say administering a much needed Elixir on someone.
Recommended Command Skills:
None in the demo. I would stick with Attack, Sword Tech, Defend or Escape and Items
Skill System:
Any piece of equipment Ethan can equip will either teach him a skill or raise one of his parameters permanently. To unlock the skill or stat boost all Ethan need do is win 5 battles with that item equipped.
Some enemies have a very powerful defence, using Guard Breaker will break their defences for the rest of battle.
Desperate Assault is high risk high reward, be aware that it scales with your HP. For example: at half health the skill will do 70% more damage than attack.
Dark Attack makes excellent use of Ethan's highish HP, allowing him to conserve ST by using HP instead.
The ATK mods will provide the most useful early stat upgrade for Ethan.
Recommended Passive Skills:
-Auto Tanti <50% Max HP - Ethan's HP is generally quite good so this should usually be enough to protect him without having to manually heal him.
-Immunity Beserk - one of the bosses uses Beserk and while it isn't particularly bad for Ethan it does cut him off from say administering a much needed Elixir on someone.
Recommended Command Skills:
None in the demo. I would stick with Attack, Sword Tech, Defend or Escape and Items
Skill System:
Any piece of equipment Ethan can equip will either teach him a skill or raise one of his parameters permanently. To unlock the skill or stat boost all Ethan need do is win 5 battles with that item equipped.
Some enemies have a very powerful defence, using Guard Breaker will break their defences for the rest of battle.
Desperate Assault is high risk high reward, be aware that it scales with your HP. For example: at half health the skill will do 70% more damage than attack.
Dark Attack makes excellent use of Ethan's highish HP, allowing him to conserve ST by using HP instead.
The ATK mods will provide the most useful early stat upgrade for Ethan.
Spoiler
Olga's role in battle can be defined by what enemies she is facing due to her ability to absorb enemy skills/traits. In the demo she will largely be a support character who makes effective use of her minions to support the party.
Recommended Passive Skills:
Stay - saves you summoning a minion for the next battle.
Recommended Command Skills:
None in the demo. Stick with Attack, Defend or Escape, Monster Tech, Summon and Items
Skill System:
Tentacle allows Olga to gain a skill or trait from the enemy she used it on. She also has three unlockable skills in the demo:
Natural Cure: Use tentacle on Seedling, Treema and Fungi Fiend (not in demo but alternate method: use on 10 different enemies).
Summon Lucky Cat: Use tentacle on Lucky Cat.
Stay: Use tentacle on 5 different enemies.
Of her, summons Lucky Cat is probably the most useful, with its relatively high damage output and ability to heal party members. You can use Slime if you prefer a damage dealer who can survive more hits or Cube Slime if you wish to protect the party from attacks.
Recommended Passive Skills:
Stay - saves you summoning a minion for the next battle.
Recommended Command Skills:
None in the demo. Stick with Attack, Defend or Escape, Monster Tech, Summon and Items
Skill System:
Tentacle allows Olga to gain a skill or trait from the enemy she used it on. She also has three unlockable skills in the demo:
Natural Cure: Use tentacle on Seedling, Treema and Fungi Fiend (not in demo but alternate method: use on 10 different enemies).
Summon Lucky Cat: Use tentacle on Lucky Cat.
Stay: Use tentacle on 5 different enemies.
Of her, summons Lucky Cat is probably the most useful, with its relatively high damage output and ability to heal party members. You can use Slime if you prefer a damage dealer who can survive more hits or Cube Slime if you wish to protect the party from attacks.

Spoiler
Developers: Indrah and Fomar 0153
Facesets: Marimo
Testers: Revery Raven, Liberty
Help with Music: Dalph
Resources:
Ds set (tiles and sprites)
Battlers: Milano Cat
Hannya (Music)
Facesets: Marimo
Testers: Revery Raven, Liberty
Help with Music: Dalph
Resources:
Ds set (tiles and sprites)
Battlers: Milano Cat
Hannya (Music)

The game started as a silly project meant to be finished in three days, but soon grew too large and became a 7 (and something) day demo.
We decided to cut it now so we could focus on our main project, but after that is done we will come back and finish this game. Production should (hopefully) resume around April.
As always, feedback is very welcome, appreciated, and loved! Please tell us what you liked and what you think needs fixing!

