In Search of Dragons

● ARCHIVED · READ-ONLY
Started by Indrah 20 posts View original ↗
  1. Okesh.png


    This game belongs to the Arum world [the RM Universe].

    In Search for Dragons got second place in the VXACE NUGGET CRASH COURSE contest over at RMN!


    Demo download:
    (demo version 3 (fixed), without RTP)
    (yes yes, the title here is not fixed, I know, I haven't had the time! It'll be for the final release)




    Story

    Spoiler
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    Characters
    Spoiler
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    Screenshots
    Spoiler
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    More screenies (not avaliable in the demo yet)
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    Tips, tricks, and Secrets
    Spoiler
    Setup
    If you can’t see what’s written in the textboxes it may be that you don’t have the required fonts.
    The fonts (Georgia and VL-Gothic) are included in the game folder (under Fonts).
    Copy them to your computer’s Fonts folder. Simply drag the fonts to:
    Drive>Windows>Fonts [you can also access the fonts folder by the Control Panel]

    Controls
    You can press the X button (by default the “A” key in your keyboard) to skip by text. You can adjust the system settings from the menu (automatic dash, text speed, etc).

    Finding things
    Items are not immediately visible on the map. When you get near the area an item is hidden, a green arrow will flash over its location.
    Similarly, blue arrows indicate jumps and especial movement routes.

    Don’t be afraid of exploring
    Nice stuff such as extra equipment is mostly found in a mix of exploring and trading.
    There is at least one item in every map with veeeery few exceptions. They are often in conspicuous places, so take your time to look around.

    Backtracking is your friend
    There are instances where you SHOULD take a minute to backtrack. You will find new things you couldn’t see before, and they’re often worth it.
    There is also a shortcut system (for now it only connects the first dungeon, but as the game expands so will the shortcuts) that make going back to town easy.

    Save often!
    There are no designated save points in this game, you can save anywhere. It is your responsibility to remember to save. Bosses and important fights have plenty of signals before they come, so make sure you prepare and save.
    I also recommend you make a different save after the first boss, since the next area will not let you backtrack once you start.

    Shops and healing
    Items are the only way to cure status effects and recover HP/MP. They are plentiful, but some can only be bought from shops (at a reasonable price).
    Monsters also all drop sellable items you can get rid off without fear to increase your gold. Also remember you’re given quite a bit of money at the start of the game, so take a moment to swing by the item shop and spend it!
    There are also campsite points thorough the dungeons. They’re found like items, with a red arrow pointing their location. Such places have no monsters and you can rest there to fully recover for free.

    Use those skills!
    The skills are there to be used. Remember TP will go up by hitting and getting hit, so it’s a very renewable resource. HP and MP can be restored with items, and they are plentiful.

    Demo details
    This demo is roughly a half (maybe a bit less) of the planned game, and should be around 2-3 hours (not sure, could be wrong).
    The demo is not a finished product and there may be heavy changes compared to the full version.

    Secrets
    Here are a few tips on how to get some of the hidden things. They’re nothing really complicated, but you may miss them if you just rush ahead.

    -The village has a lot of things you can find. The ideal time to search is once your party is full, as the last member will open many options.

    -After defeating the first boss you should take the time to backtrack a bit. You’ll soon find a new place that is more than worth it.

    -Three characters in the village, one in the forest and one in the caves will trade things with you. These exchanges are always worthwhile.

    -Two characters (one in the village and one in the forest) will give you great healing items and replenish them once you spend them.

    Other Details
    Spoiler
    This game was created for the Nugget Crash Course over at RMN. I tried to keep it as small as I could...and well, this came out. It was going to be a full game in 15 days, but since that proved impossible.
    The demo was by released April 1st and the finished game willcome by end of april with the RM Universe contest [Details will pop up soon for that].
    Credits
    Spoiler
    Development:
    -Indra (mapping, eventing, databasing)
    -Helel Ben (databasing and combat programming)

    Graphics:
    -Enterbrain
    -Liberty
    -Indra
    -Saitou
    -Snowskadi
    -Momope

    Sound:
    -Enterbrain

    Scripts:
    -Yanfly
    -Lemony
    -Rhyme
    -Zerbu

    Testers:
    -Lady Aendine
    -Scinaya
    -Fomar
    Changelog
    Spoiler
    Demo version 3 (released april 30th):
    Ready for the contest!
    Not much in the way of dungeon, but by GOD a lot in the wya of plot.
    Roughly another of hour of game, most of it scene.
    The battles and dungeosn may be a bit on the rough side, since I was REALLY pressed for time (deadline's literally one hour away).

    Demo version 2 (released april 24th):
    The game content has not changed much, this is mostly an impoved and fixed release of the first demo.
    -Bug fixes (mostly item database)
    -Changed intro scene
    -Added extra scene at the end
    -Added extra emotion faces
    -Added skits and campfire scenes
    -Added extra items on the field
    -Greatly lowered random encounter rates
    -Added rest points before both bosses
    And a bunch of other stuff you probably won't care about. Enjoy :D

    Note: The encounter rate right now is QUITE LOW, so you may not encounter many if you move along fast.
    Known Bugs in the latest release
    Spoiler
    None as of yet. Please tell me if you find any!
    Support
    He's a little support bar to put in your siggy if you want. Not that fancy, but hey, I'm not an artist >I
    FNcU9.png
    Paste this in your signature:

    http://forums.rpgmakerweb.com/index.php?/topic/1063-in-search-for-dragons-demo-ready
    Updates
    [24/04/2012] Uploaded Demo (v2). Got the second place in the Nugget Crash Course contest over at RMN! :D
    [20/04/2012] Added screenshots.
    [30/03/2012] Created topic. Demo will be up in a couple of days (finishing up databasing and combat).
    [01/04/2012] Added demo download and game details. Give me some feedback peoplesss! @w@
    [01/04/2012] Added spaning download button and support bar. And submitted to the actual contest. The tension is donee >3
  2. Ok Indra that does it, you can't just keep making these Arum projects and not exspect me to want to be a part of this!!!!!!! D:!!!!!!

    Ok Im gonna do it im making somthing small...but im gonna do it! Damn you Indra!!!!!!! T____T
  3. I really want to see more of this. Loving what I've seen so far. Subscribed! ;)
  4. @Rixis: Mwahahah! Do eet! Do EEEEEEEEEEEEET! >D This is blatand "make them some games for Arum" bait. (It was supposed to be a full rgame presented to the contest, but it ran away from me OTL)

    @EE: Thanks! The demo will be up the 1st at the latest (because heck, it's the contest deadline).
  5. Love your artwork. Looks very nice!
  6. I'll go ahead and say it's not MINE XD I only touched up some tiles.

    The purdy title/story backgrounds are by Snowskadi and the facesets/sprites are from Saitou.

    (It's in the credits too, but just calrifying it. Using Snowskadi's stuff is so pretty it feels kind of like cheating :I)
  7. Ohh it's looking great~~

    Keep it up!
  8. Were did you get the fog weather affect?Iv been looking for that forever.
  9. Have you tried doing a simple search for "fogs"? -.- There are two scrips on the forums already that do it.
  10. Looks fantastic! I love anything to do with dragons!
  11. Well, ladies and gentlement, THE DEMO IS OUT!! *collapses in a puddle of goo*

    Well, I made the dealine, which in itself is this HUUUUGE accomplishment for me. Get the demo at the OP, you peoples! Do it! And then tell me your impressions on it!

    I also posted a couple of helpful hints for stuff you may otherwise miss. If you're still havign trouble with something, I'll be glad to help.
  12. <3 My dear, I am proud of you! ;A; Angh... You popped this baby out while I had collapsed into sleeeeep.

    Snowskadi... <3 You used in a great way their stuff, it fits perfectly the setting of this game. 8)

    I'll be testing now the gameplay... And have to say your writing is good as ever!
  13. And I'm done with the demo >W< Love your writing as always, and Meriel's Black Hole is just way too badass.

    Can't wait til I get my hand on the full game, Indra :X
  14. @Scin: <3<3<3<3<3

    @Apple: Mwahaha, Black hole is so fricking unfair, I love it. Eveyone loves it.

    There was a bug before so that Meriel's level pwould resert when she learned it. BUT SINCE ITS SUCH A BASTARDIC SKILL THE TESTERS NEVER HAD ANY TROUBLE ANWYAY XD

    (for those that havent played, no don't worry, it's not an unbalance issue, you'll see >3)

    Edit: Coulnd't resist and made a supportbar and download button. >I
  15. And I couldn't resist wearing the support bar >w<

    Though you should have made it same size with the Lorelai one. My support bars were lining up so pretty >////<
  16. @Apple: I saw <3

    I never claimed to be any good with support bars, I never know what size they're supposed to be x.x
  17. Here's a couple of bugs some players have found, mostly related to the items, so they're easy to watch out for:

    -Some Key Items can be used, and if you do they will be lost forever. Just dont try to "use" them. They still do their functions.

    -The Wolf's Bracer will greatly decrease attack instead of increasing it, making it useless (sorry, it was a secret item and all OTL). That can't be fixed from the current version you have, so just don't equip it.

    Edit: OMG epic FAILUUUURE. The download button wasn't linking to the download OTL It's fixed now.
  18. Aaarrghhh! I have WORK that I'm supposed to be doing this afternoon. WHY did I come here?! Man, you work fast Indrah!
  19. Oh, yes. I also gave the demo a good shot. Well, I believe I've already given you my two cents, Indrah, but I must commend you on your superlative effort with the demo. You're always sharp on details (well, most >o>) and I thought the narrative was off to a promising start!

    I really liked the little arrows that indicated an item in the vicinity. Oh, it was very proper and fashionable! And, as always, the mapping was a treat to the eye. Ho ho, I was sure to get a good glance of every map - what with the inversed actions, I found myself at a near crawl at times.

    No matter. I am waiting in anticipation for the next update. You've brought forth a few questions for us to ponder. I wonder what the answers shall be...~

    Toodles!
  20. Indrah, looks great! Can I make one small suggestion? I noticed your first language is Spanish (though your English seems excellent). The title of your game, however, sounds a little off in English. I would suggest making it 'In Search of Dragons' instead of 'In Search for Dragons.' You could get feedback from others on here and see what they think too. Keep up the great work!