
This game belongs to the Arum world [the RM Universe].
In Search for Dragons got second place in the VXACE NUGGET CRASH COURSE contest over at RMN!
Demo download:
(demo version 3 (fixed), without RTP)
(yes yes, the title here is not fixed, I know, I haven't had the time! It'll be for the final release)

Story
Spoiler

Spoiler

Spoiler






More screenies (not avaliable in the demo yet)




Spoiler
Setup
If you can’t see what’s written in the textboxes it may be that you don’t have the required fonts.
The fonts (Georgia and VL-Gothic) are included in the game folder (under Fonts).
Copy them to your computer’s Fonts folder. Simply drag the fonts to:
Drive>Windows>Fonts [you can also access the fonts folder by the Control Panel]
Controls
You can press the X button (by default the “A” key in your keyboard) to skip by text. You can adjust the system settings from the menu (automatic dash, text speed, etc).
Finding things
Items are not immediately visible on the map. When you get near the area an item is hidden, a green arrow will flash over its location.
Similarly, blue arrows indicate jumps and especial movement routes.
Don’t be afraid of exploring
Nice stuff such as extra equipment is mostly found in a mix of exploring and trading.
There is at least one item in every map with veeeery few exceptions. They are often in conspicuous places, so take your time to look around.
Backtracking is your friend
There are instances where you SHOULD take a minute to backtrack. You will find new things you couldn’t see before, and they’re often worth it.
There is also a shortcut system (for now it only connects the first dungeon, but as the game expands so will the shortcuts) that make going back to town easy.
Save often!
There are no designated save points in this game, you can save anywhere. It is your responsibility to remember to save. Bosses and important fights have plenty of signals before they come, so make sure you prepare and save.
I also recommend you make a different save after the first boss, since the next area will not let you backtrack once you start.
Shops and healing
Items are the only way to cure status effects and recover HP/MP. They are plentiful, but some can only be bought from shops (at a reasonable price).
Monsters also all drop sellable items you can get rid off without fear to increase your gold. Also remember you’re given quite a bit of money at the start of the game, so take a moment to swing by the item shop and spend it!
There are also campsite points thorough the dungeons. They’re found like items, with a red arrow pointing their location. Such places have no monsters and you can rest there to fully recover for free.
Use those skills!
The skills are there to be used. Remember TP will go up by hitting and getting hit, so it’s a very renewable resource. HP and MP can be restored with items, and they are plentiful.
Demo details
This demo is roughly a half (maybe a bit less) of the planned game, and should be around 2-3 hours (not sure, could be wrong).
The demo is not a finished product and there may be heavy changes compared to the full version.
Secrets
Here are a few tips on how to get some of the hidden things. They’re nothing really complicated, but you may miss them if you just rush ahead.
-The village has a lot of things you can find. The ideal time to search is once your party is full, as the last member will open many options.
-After defeating the first boss you should take the time to backtrack a bit. You’ll soon find a new place that is more than worth it.
-Three characters in the village, one in the forest and one in the caves will trade things with you. These exchanges are always worthwhile.
-Two characters (one in the village and one in the forest) will give you great healing items and replenish them once you spend them.
If you can’t see what’s written in the textboxes it may be that you don’t have the required fonts.
The fonts (Georgia and VL-Gothic) are included in the game folder (under Fonts).
Copy them to your computer’s Fonts folder. Simply drag the fonts to:
Drive>Windows>Fonts [you can also access the fonts folder by the Control Panel]
Controls
You can press the X button (by default the “A” key in your keyboard) to skip by text. You can adjust the system settings from the menu (automatic dash, text speed, etc).
Finding things
Items are not immediately visible on the map. When you get near the area an item is hidden, a green arrow will flash over its location.
Similarly, blue arrows indicate jumps and especial movement routes.
Don’t be afraid of exploring
Nice stuff such as extra equipment is mostly found in a mix of exploring and trading.
There is at least one item in every map with veeeery few exceptions. They are often in conspicuous places, so take your time to look around.
Backtracking is your friend
There are instances where you SHOULD take a minute to backtrack. You will find new things you couldn’t see before, and they’re often worth it.
There is also a shortcut system (for now it only connects the first dungeon, but as the game expands so will the shortcuts) that make going back to town easy.
Save often!
There are no designated save points in this game, you can save anywhere. It is your responsibility to remember to save. Bosses and important fights have plenty of signals before they come, so make sure you prepare and save.
I also recommend you make a different save after the first boss, since the next area will not let you backtrack once you start.
Shops and healing
Items are the only way to cure status effects and recover HP/MP. They are plentiful, but some can only be bought from shops (at a reasonable price).
Monsters also all drop sellable items you can get rid off without fear to increase your gold. Also remember you’re given quite a bit of money at the start of the game, so take a moment to swing by the item shop and spend it!
There are also campsite points thorough the dungeons. They’re found like items, with a red arrow pointing their location. Such places have no monsters and you can rest there to fully recover for free.
Use those skills!
The skills are there to be used. Remember TP will go up by hitting and getting hit, so it’s a very renewable resource. HP and MP can be restored with items, and they are plentiful.
Demo details
This demo is roughly a half (maybe a bit less) of the planned game, and should be around 2-3 hours (not sure, could be wrong).
The demo is not a finished product and there may be heavy changes compared to the full version.
Secrets
Here are a few tips on how to get some of the hidden things. They’re nothing really complicated, but you may miss them if you just rush ahead.
-The village has a lot of things you can find. The ideal time to search is once your party is full, as the last member will open many options.
-After defeating the first boss you should take the time to backtrack a bit. You’ll soon find a new place that is more than worth it.
-Three characters in the village, one in the forest and one in the caves will trade things with you. These exchanges are always worthwhile.
-Two characters (one in the village and one in the forest) will give you great healing items and replenish them once you spend them.
Other Details
Spoiler
This game was created for the Nugget Crash Course over at RMN. I tried to keep it as small as I could...and well, this came out. It was going to be a full game in 15 days, but since that proved impossible.
The demo was by released April 1st and the finished game willcome by end of april with the RM Universe contest [Details will pop up soon for that].
The demo was by released April 1st and the finished game willcome by end of april with the RM Universe contest [Details will pop up soon for that].
Spoiler
Development:
-Indra (mapping, eventing, databasing)
-Helel Ben (databasing and combat programming)
Graphics:
-Enterbrain
-Liberty
-Indra
-Saitou
-Snowskadi
-Momope
Sound:
-Enterbrain
Scripts:
-Yanfly
-Lemony
-Rhyme
-Zerbu
Testers:
-Lady Aendine
-Scinaya
-Fomar
-Indra (mapping, eventing, databasing)
-Helel Ben (databasing and combat programming)
Graphics:
-Enterbrain
-Liberty
-Indra
-Saitou
-Snowskadi
-Momope
Sound:
-Enterbrain
Scripts:
-Yanfly
-Lemony
-Rhyme
-Zerbu
Testers:
-Lady Aendine
-Scinaya
-Fomar
Spoiler
Demo version 3 (released april 30th):
Ready for the contest!
Not much in the way of dungeon, but by GOD a lot in the wya of plot.
Roughly another of hour of game, most of it scene.
The battles and dungeosn may be a bit on the rough side, since I was REALLY pressed for time (deadline's literally one hour away).
Demo version 2 (released april 24th):
The game content has not changed much, this is mostly an impoved and fixed release of the first demo.
-Bug fixes (mostly item database)
-Changed intro scene
-Added extra scene at the end
-Added extra emotion faces
-Added skits and campfire scenes
-Added extra items on the field
-Greatly lowered random encounter rates
-Added rest points before both bosses
And a bunch of other stuff you probably won't care about. Enjoy :D
Note: The encounter rate right now is QUITE LOW, so you may not encounter many if you move along fast.
Ready for the contest!
Not much in the way of dungeon, but by GOD a lot in the wya of plot.
Roughly another of hour of game, most of it scene.
The battles and dungeosn may be a bit on the rough side, since I was REALLY pressed for time (deadline's literally one hour away).
Demo version 2 (released april 24th):
The game content has not changed much, this is mostly an impoved and fixed release of the first demo.
-Bug fixes (mostly item database)
-Changed intro scene
-Added extra scene at the end
-Added extra emotion faces
-Added skits and campfire scenes
-Added extra items on the field
-Greatly lowered random encounter rates
-Added rest points before both bosses
And a bunch of other stuff you probably won't care about. Enjoy :D
Note: The encounter rate right now is QUITE LOW, so you may not encounter many if you move along fast.
Spoiler
None as of yet. Please tell me if you find any!
He's a little support bar to put in your siggy if you want. Not that fancy, but hey, I'm not an artist >I

Paste this in your signature:
http://forums.rpgmakerweb.com/index.php?/topic/1063-in-search-for-dragons-demo-ready
Updates
[24/04/2012] Uploaded Demo (v2). Got the second place in the Nugget Crash Course contest over at RMN! :D
[20/04/2012] Added screenshots.
[30/03/2012] Created topic. Demo will be up in a couple of days (finishing up databasing and combat).
[01/04/2012] Added demo download and game details. Give me some feedback peoplesss! @w@
[01/04/2012] Added spaning download button and support bar. And submitted to the actual contest. The tension is donee >3