So I picked up the Samurai set from Enterbrain and I've got everything in the editor except for the tilesets. The resourcemanager "sees" them, but they do not appear as selectable tilesets in the map properties window. There were a few files I did not include due to fear of my files being overwritten, such as the "gdiplus.dll, launcher.ini/exe, launcher_skn.noa, and readme.txt" so if these are required just let me know.
Is there is a way to import the tilesets in addition to the tilesets that already exist within ACE? I noticed the Samurai tileset file names are the same as the default ones. So to avoid confusion for now I simply added a J to the Samurai tileset files. Could I simply rename the Samurai tilesets something like "TileA6.png" (since 5 is the highest default) and so forth and the editor pick them up that way?
Any help would be appreciated!
Sincerely,
Jason Taylor
Importing Tilesets (ACE)
● ARCHIVED · READ-ONLY
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They don't appear as selectable tiles because you have to set them up in the database first. Go to Database (shortcut: F9) > Tiles. You can hit "Change maximum" and set up your new tiles in a blank field. :)
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Boy do I feel stupid for missing that! lol
Thanks for the quick assist! :) -
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