Importing resized sprite [need help]

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Started by mystery_jhi@yahoo.com 6 posts View original ↗
  1. hello , newbie here in need of help  ;_;
    im not sure this is the right section to post this problem i have

    so im trying to import a sprite char that has been resize to smaller

    $template.png

     this is the template i tried to import and somehow resulting to this

    bad.png <-- leaving the little color from the background

    but when i import the original size it preview out perfectly w/out the residue from the background , did i miss some procedure or did something wrong?

    ps. i also like to know if i can make this size of a 2 cell i want it to make it bigger in game if its possible 

    very much appreciated if someone can help sorry for the messy post also :stare: ;_;
  2. If you have an image editing program, such as Photoshop, with both a "Magic Eraser" tool(which erases all adjacent pixels of the same color) and allows saving with a transparent background I would just edit the sprite sheet with it to remove the background color. As long as your image editor allows transparent backgrounds you could use a regular eraser tool to do the same thing, it would just take longer.

    Also, if you are using VX Ace, a sprite on the spritesheets in it is 3 images across and 4 images high, not 3 images across and 2 images high.

    Here are some examples from my game:

    A spritesheet with a normal name is 4 different sprites wide, by 2 different sprites high.

    Group.png

    A spritesheet with a name starting in $ is a single sprite.

    $Aida.png
  3. I think the reason, you have white edge on your resized one, is that resizing the spritesheet has mudged the edges and it is not perfectly background color right around your character. Simple paint, or even PS resizing is not good for pixel graphics. It will result in this kind of mess.

    Another thing, is that the sprite you have there, is not formatted in RPG Maker friendly way. Cadh20000 explains this better on the above post.

    As third, but maybe as the most important point, to save you from getting into trouble... That spritesheet is from Ragnarok Online. You most likely do not have permissions to use that and this forum does not endorse rips from existing games.

    Summing up 1+1 from the last two points: It would probably be easiest, if you tried to search resources specifically made for RPG Maker. If you prefer taller sprites, you should try searching for Mack sprites (it is quite popular style and probably will fit what you'd like). If you own ROG Maker XP, you can also use XP's sprites, which are taller than VX or VXAce ones. XP sprites need a bit reformatting to the sprite format Ace and VX use, but have all the frames needed.
  4. Alternativelly, try erasing the background before resizing.
  5. You need an editor that will allow you to have a transparent background. Select the background on the original image and delete it, then resize it.


    However, your image is not in the correct format for Ace. You've got the wrong number of columns and rows, you've got 8 directions (which is useless unless you have a script to use it), and you've only got one frame of animation in each direction.


    Export an RTP sprite, or create one using the character generator, so you can see how they're formatted.


    Also, how did you import that? Did you put it into the Characters folder or somewhere else? That image of the red checkered background - what window is that a screenshot of?
  6. ohh i get it now, thanks a bunch guys :D was just testing out on how to import taller actors so i just get one as test dummy and make one for myself after