Importing animation 131 frames

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Started by othman 20 posts View original ↗
  1. So, I'm making a spell animation for my phoenix which is 131 frames, is there a way to import that to RPG maker? As you know the editor takes it as 5 columns for each row. so I need about 27 rows for this animation. Will I be able to do that or that's beyond the limit of the editor. and If it is, is there any plugins that allow me to go beyond that?
  2. Why don't you try it yourself := |
  3. Isabella Ava said:
    Why don't you try it yourself := |

    I did try it myself, but it didn't take all the rows.
  4. @othman @Isabella Ava
    Such questions are answered in the help file, just check there.

    The maximum for an animation sheet is 5*20 or 100 blocks.
    However, an animation can use graphics from two sheets, so you're save as long as you split your sheet into two.
  5. Andar said:
    @othman @Isabella Ava
    Such questions are answered in the help file, just check there.

    The maximum for an animation sheet is 5*20 or 100 blocks.
    However, an animation can use graphics from two sheets, so you're save as long as you split your sheet into two.

    The software is very simple that's why I have never opened the help file. Anyways thanks for helping me out, and I would like to save these in one sheet, and add an extra effect to the animation using another sheet, so is there any plugins that allow me to go beyond the limit of 5*20?
  6. not with the editor, because nothing could change the editor.
    you could use plugins for any effect (if they exist or someone writes them for you), for example have a skill play two animations instead of one and the second one controlled by notetags or whatever the plugin writer chooses.
    For example yanfly's action sequences might help you here, but I can't guarantee that it would be as fluent as a single animation.
  7. Andar said:
    not with the editor, because nothing could change the editor.
    you could use plugins for any effect (if they exist or someone writes them for you), for example have a skill play two animations instead of one and the second one controlled by notetags or whatever the plugin writer chooses.
    For example yanfly's action sequences might help you here, but I can't guarantee that it would be as fluent as a single animation.


    Bruh I'm so stupid. Basically I have 131 animation frames, and 131 effect frames for the animation so I would need about 54 rows, 3 sheets for each animation and effect. so basically I just have to make 3 separate animations in the editor. 5x20 animation sheet + 5x20 effect sheet for each animation. Then I just have to rename them in order, and play them after each other in the correct order and sequence.
  8. How many of the frames are similar/the same? Might be able to cut some of those out.
  9. SwiftSign said:
    How many of the frames are similar/the same? Might be able to cut some of those out.

    not a single one is the same, each frame has a little movement, I wanted the animation to be high quality that's why.
  10. I cover how to do this in this tutorial:



    42 rows is the cap

    @Andar 20 really? Now I have to watch this again and make sure I didn't do something jank, lol. I was able to get it to read 42 rows (or so I thought... checking now)



    EDIT*** The engines animator reads 34 rows. Where the hell did I get 42? ...

    Updating my tutorial now, haha, damn
  11. Tea's Jams said:
    I cover how to do this in this tutorial:



    42 rows is the cap

    @Andar 20 really? Now I have to watch this again and make sure I didn't do something jank, lol. I was able to get it to read 42 rows (or so I thought... checking now)



    EDIT*** The engines animator reads 34 rows. Where the hell did I get 42? ...

    Updating my tutorial now, haha, dayum



    Thanks for the tutorial I will go and check that right now.
  12. @othman Note that I was wrong about the rows, the editor can only read 34 rows, not 42. I'm countslexic...
  13. Tea's Jams said:
    @othman Note that I was wrong about the rows, the editor can only read 34 rows, not 42. I'm countslexic...

    27 is more than enough for me.
  14. Tea's Jams said:
    @othman Note that I was wrong about the rows, the editor can only read 34 rows, not 42. I'm countslexic...
    Tested and works!! thanks I was able to import all animations in one sheet.
  15. Oh, good, I'm glad it helped :)
  16. Tea's Jams said:
    Oh, good, I'm glad it helped :)

    but any animations after pattern 100 won't show up, so basically it is 5x20=100 as the first guy said.

    like this:

    upload_2018-8-9_14-14-3.png
  17. Well, darn. I am going to be taking my vid down annnnnnd redoing it. I'm glad I know that now.
  18. Tea's Jams said:
    Well, darn. I am going to be taking my vid down annnnnnd redoing it. I'm glad I know that now.
    Wait lol, I just uploaded another sheet of animation which contains the last 7 rows, but suddenly all the images from sheet 1 that are after 100 started to appear in the editor lol.
  19. Huh, yeah, I was able to recreate that, I see what you mean. So I wonder if you put a page one and page two with your animation images, if it may just work. I wonder why it happens that way.

    EDIT: I know why, it's because in the editor sheet one and sheet two are stacked, so if they are identical it will work and effectively give you 40 rows, at least that's what I am understanding from it.
  20. Tea's Jams said:
    Huh, yeah, I was able to recreate that, I see what you mean. So I wonder if you put a page one and page two with your animation images, if it may just work. I wonder why it happens that way.

    EDIT: I know why, it's because in the editor sheet one and sheet two are stacked, so if they are identical it will work and effectively give you 40 rows, at least that's what I am understanding from it.


    so you mean if they 2nd sheet animations where different from the first sheet animations after 100 won't show up?