I have been unsuccessful in finding any plugins that work to allow your sprites to change individual pieces of equipment out. The Visual Equipment plugin is long dead, and I'm by no means a serious coder for something along those lines. So my solution?
Well...look at the madness.
It's actually fairly fast to make my character sprite in the Character Creator, hit the arrow over for the "Main" slider, and export the spritesheet with the character holding that specific weapon, and presumably I can have RPG Maker MV change the actor's battlesheet(characters won't be holding weapons outside of combat) based on the weapon they are using. However, things get more complicated from here. These are all the one-handed weapons, without a shield. If I want to pair weapons with a shield, I'll have to make a separate sheet for each one of the combinations, which is fairly quick really. If I want to pair weapons with one another or more than one type of shield...well, you get the idea. Imagine how many images one would need if they were to also have armor and weapon pairings.
Is there a way to avoid this fate? If I have to make separate battlesheets for every conceivable combination of weapon and shield, that's more than enough work to do without also doing it for various armor equips. I could pull it off, Diablo II style, where most armor items in the game basically share the same graphic with others, but good lord that is a lot of work. If I have 15 or so planned party members possible in the game, it isn't as bad as it sounds. I'd just like to avoid the laborious nature of the undertaking if I can.
xD