Immersion - [#13/10/2019] - 0.2.4

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Started by Kvothe 83 posts Page 5 of 5 View original ↗
  1. @Kvothe welcome back I'm glad you still have passion for this project!
  2. @Kvothe what you're doing is so good that if you switch to MZ i'd recommend to make a free version of your plugin and a paid one with more features.

    The light effect is eyecandy itself, the colision is a feature so good that it shouldn't be for free or within the same plugin IMO
  3. @rafman2k : thanks man, yeah, I do have xD. Before I stopped working in this project, I was working in a game for RMXP, named Vorum, however I had to stop due to financial problems. But I'm glad to be back

    @kovak : Hahahah there will be tons of tons of good thing that yeah, may I'll do what you told me, however I'm not decided yet.



    My plans for this project:
    • There will be 3 different projects for this project work correctly and the way I want: API, Editor that you would open in the Browser and the plugin itself. All of them will work okay in your PC (Window, because I don't have a MAC to test :( ) and even may work in your mobile, the editor.
    Telling it, let me tell you what I will be designing by the time being:

    API
    • Yeah, to use the editor itself you will be required to have internet connection. I will construct a API to work with some depth things, like:
    • Using SocketIO to connect in realtime with the Editor and the Plugin
    • Using Database to save your project information
    • Using some Node packages to create some unique methods to treat pictures and so on.
    • The API itself as the overall project will be open source, in which that if you have the skills you can improve it.
    • Stacks: TypeScript + Fastify

    Editor
    • The Editor will be open in the Browser (I will recommend Google Chrome), in which you will not be forbidden to work in only one thing per time. Example, you can work in the 'Map Editor', while in the Database of the game.
    • The Editor will have some connection with the plugin when the game is on test mode. Such as, there will be a new Event System, in which you can see in realtime the application of the commands in the game while testing. I guess that it will speed your development by a ton.
    • Stacks: React + NextJS + TypeScript


    Plugin
    • The plugin will have a test mode that can connects with the Editor and a production mode, in which will be optimized for the end product of your game.



    MVP
    • For testing I will be constructing it with only two things available: the map editor and the collision editor.
    • About the date of some release for you guys test I'm not sure, because I need to work as well, but I'll try to do this month or in the early next month.