(Also note, I don't know how to use JavaScript. I'm trying to learn as I go, first focusing on the engine,
later intending to learn fine programming to stay focused on one task.)
So basically my problem is that I want my character to move slower in certain tiles, and faster in the others.
Now, now I have searched various threads from different posts and tried some plugins, like this one for example:
http://yanfly.moe/2015/10/19/yep-17-region-events/
(I tried making this plugin work for 4 hours to no avail, it wouldn't budge)
Also this:
http://blog.rpgmakerweb.com/tutorials/tutorial-using-regionid-in-events/
https://www.rpgmakercentral.com/topic/31475-slowing-movement-speed-over-tiles/
https://steamcommunity.com/app/363890/discussions/0/490124466459757898/
https://forums.rpgmakerweb.com/inde...ayer-movement-speed-over-certain-tiles.22014/
And various others...
Now with the help of these posts, I managed to somehow make it possible for the player to slow down when using the keyboard.
I have been deleting and re-doing the whole process over and over and over endlessly to try to make it also work with the mouse to no avail.
Basically what happens is that once the player swaps speeds, the route of movement(or the destination chosen with the mouse) stops, and player has to click again to move.
Now I figured that constantly setting the speed in events did this, so I made various variables to make it run only once.
However even though I did this the problem still persisted because no matter even though it runs only
once, once the player swaps to another Region the mouse movement stops.
(I want my game working on both Android and PC).
To give you an idea of what I mean take a look:
Basically on the Region 0, or in other words the tile that is not marked,
I want it to be normal speed, then on Region 1 I want it slightly slower, and on finally Region 2 I want it to move like a turtle.
I managed to get this to work on keyboard, although right now I don't have that here because I kept re-doing the process.
Problem is with the mouse...
Once player moves from Region 0 to Region 1 the path-finding of the mouse stops and player has to
click again, which in this case if the map looked exactly like above would probably be a minor thing, however...
If you have something like THIS:

Now obviously this is a very ugly looking thing, but I just wanted to show it off as an example.
When I have a case like this, as you can see...
The player having to constantly click every time they swap from Region to
another Region, due to path-finding getting disrupted because the player's speed changed is simply absurd.
I have been banging my head and searching for full 2 days now, can't seem to forget about this issue even when I'm trying to sleep this keeps crossing my mind.
I'd like to avoid programming in JavaScript, because like I said, I don't know how to use it.
Although if that's the only solution I'll try...
In any case if you have a working solution to the matter PLEASE, PLEASE... share with me. I'm really desperate. :(
Thanks in advance,
- Zei