MV - [IGMC 2017] Eremiel - Source project now available!

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Started by Frogboy 30 posts Page 2 of 2 View original ↗
  1. It looks pretty nice.
  2. Thomas Smith said:
    It looks pretty nice.

    The game or the Itch.io page? ;)
  3. Frogboy said:
    The game or the Itch.io page? ;)
    Both xD
  4. Thanks! I hope you like it.
  5. Anyway, I played some of the game, and it was very well made! You did a good job on this!
  6. Thank you very much! I will always appreciate anyone who takes the time play a game that I made. It means a lot. I had a blast making this and look forward to this year's IGMC.
  7. Several curious game developers have been inquiring about turning Galv's Map Projectiles into an action battle system which is how I made Eremiel. Also, no one has commented or made any suggestions for improvement for good while now so I think I'll call this one finished. So for anyone interested in how implemented anything, here is the entire project so you can open it up, nose around and see how created this game if you're curious or would like to learn anything from it. I did have to censor a small amount of commercial DLC but most of it was made with RTP. If you own Katakura Hibiki's Lords of Darkness, you can replace the censored files with your own.

    Terms of Use:
    • Do not claim this project or anything mostly made from this project as your own.
    • Do not re-post this project anywhere.
    • If you learn a good amount from this and make something cool with this knowledge, let me know.
    • It's not required but I'd love to play your game if this inspired you
  8. That's awesome you released this that way. I had another fellow dev from IGMC who had a groundbreaking system, gave me unfeathered access to his game for research puposes but it had to remain private due to custom assets. It's fantastic that people in this community keep "paying it forward" and helping each other for free. Kudos to you @Frogboy! Can't wait to see you again in competition in IGMC2018!
  9. @OnslaughtSupply
    Hey, thanks! While my heavy use of RTP was probably this game's biggest criticism (once I was able to polish it up at least), at least that makes it easy to for me to share it and hopefully help others. I learned a lot from this project and might not have have been able get it working as well I did had it not been for my knowledge of programming and some of the techniques that come with that knowledge. The community helped a lot too. It wouldn't be as good a game without you guys. Even with all that, I never did figure out how to solve the stupid bug where some enemy's images fail to turn into crystals or power ups when they die. I hope the source for this can help some devs create the game they're wanting to make and save them some headaches. At this point in its life, I feel that sharing the source gives it some extra value as it doesn't really have much left in its purely game form.

    And yes. Can't wait for IGMC 2018!
  10. That's awesome Frogboy, so kind of you, it's not everyone who would do that. I appreciate it :thumbsup-right:

    I working hard on my game, I want to make something like megaman battle network for the battle system.
    I will publish a demo when the battle system will be ok, I will keep you informed.