Many of my games start with a kernel of truth, or a feeling or an image I can't get out of my head. A driving force that the rest of the game wraps itself around. I had read this thing on a forum many years ago that was a detailed list of how to bring someone back from the dead. I loved how the writing of this post posited you, the reader, as the hero of this story. It wasn't happening to someone on paper, it was YOU going down to bring someone back. I wanted to run with that faceless main character feeling, that sense of what would you do? YOU? If you love someone, what would you do in this situation?
If you love them, you go find your lost one and bring them back, no matter what.
This game includes spooky art, layers of hell, a slippery rose that won't stay put and voice acting! There's no wrong answers, no game over. A fairly linear story that leads from an inevitable beginning to an inevitable ending. I designed much of this based on the Divine Comedy or Dante's Inferno. I wanted to use it as a building platform and then ran with my own imaginations for much of it. If you're familiar with the Divine Comedy I'm sure you'll recognize some hints, if you are not you are not missing any important context, it was mostly there as a creative guideline to keep myself in check during the jam limit.
All art and music and sound effects were made by me. This was a first venture into the world of doing voice work and it was a very fun challenge. I did the female voice work and HawkZombie did the male voice work.
Thank you to HawkZombie for doing some brilliant voice work for this game, his credit and link to his socials are more easily found on the itch game website.
Made for the Fear the Devil and Journey to the Underworld game jams. This game includes many themes of hell / after life / inhumane statis of forever torture and suffering that is implied in hellscapes. I had a hard time thinking of good/useful TWs for this one, please just be aware of the themes and make a choice for yourself accordingly.