Iconset issue

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Started by frederik850 9 posts View original ↗
  1. I replaced the default Iconset with a new one, and I just noticed that all my icons are messed up. In the mean time I made a lot of new items using the icons of the new iconset. I want to import a new image with the custom iconset beneath the default one, but then I have to change a ton of icons what will take a lot of time. Now, I was wondering if there was maybe a script call or something where I can ad a certain value to all the icons, so they automatically change all at once. 
  2. why are they messed up? what exactly is wrong?


    The size of an icon is fixed as well as the width of the iconset picture, you can only add more icons by length - and they have to be the same size as the existing icons.
  3. I know when I switched iconsets in my project everything that used icons suddenly had different ones because the previous iconset's icons and the new ones were different, for example armor suddenly had grapes for an icon.

    I'm assuming the same thing happened to the OP here.
  4. What Cadh said happened indeed. For example, I use the takentai battle system and all the icons are changed. So I thought that there might be a script call or something which changes the value of the Icon_id of items. 
  5. Sorry, not that I personally am aware of. I had to change them manually. Fortunately for me I only had a few things configured at the time so it didn't add much work for me though.

    Maybe someone else knows of something though. No guarantees.
  6. Yeah I hope so but I doubt it. I figured I'll just ask. 
  7. In that case your best solution is to make a new iconset picture that adds the new icons below the old ones, so that the old scripts can use the old icons while the new ones are available for you.


    If you want to replace the old ones, then you have to use a graphic program to cut&paste the icons to the correct position, because there is no stored icon ID, the ID simply tells the program how far to count in the iconset for the icon to be displayed.
  8. Allright, I'll do that then. Thanks for the help.
  9. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.