I walk on walls D:!

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Started by LinusNg77 16 posts View original ↗


  1. Hey people! I'm new to RPG Maker VX Ace and this is my game I'm about to make, I have this problem where I walk over a wall that's actually "unwalkable" . I've checked the Database and I see the item as X ( My friend say it's unwalkable ) but Idk why it's still walkable.. can someone help me XD ?~ Thanks ;3
  2. Just noticed the picture is really SMALL XD, let me get a bigger version.
  3. Check the very first tile on slot B. This tile should always be set to *, if O then all tiles become walkable and setting it to X makes them all impassible. Probably the most asked question for Rpgmaker, google it and every result would probably provide the answer.
  4. Its already a *... but it's still walkable..?
  5. LinusNg77 said:
    Its already a *... but it's still walkable..?
    So the tile walked on is set to X and the first tile on set b are set to *? What scripts are you using then? (Or do you have an event over that tile by chance?)
  6. I do not have any event happening currently in that map except for the 2 doors and also, I'm not using any script, as I mention, I'm a new user of this program and I don't understand most of the stuff :< It's my first game so I'm confused with most of the stuff..
  7. Check to see if you set the character to through. If you have the main character with through on set, it will walk through everything. Can you walk through everything? If so that is going to be the issue.

    Also, how did you get on the wall? Did you walk on the wall where the window is? If so, that is because the window is set to O, and when you put a window on a wall, the window's setting overrides the wall's setting, so you can then walk on the wall. Make sure to set every object you have on the wall to X as well, that should fix it.
  8. Perhaps in your game before this happened,  there's set move route event, and in that set move route there's a "Through ON" event, and you forgot to give "Through OFF" on the last move route,  It's a good thing to give Through OFF at the end of a set move route command.
  9. Please make screenshots of your tileset definitions, and mark the tiles you have used on them.


    There are several ways how this could have happened, either because of a wrong tileset definition or because you used the wrong tile - all Autotiles have special functions, and if you use a tile in a way it's not intended to be used, then the walkability can be broken.


    Addendum:


    I just checked the tilesets, and the tile you've used for the wall is NOT a wall-tile, it's a topwall-tile, and those have special passability and are intended to be walkable under special circumstances.


    Go to the link in my signature, scroll down to the tips (third post) and then read tip 7 about A4-walls and the simulated two-layer-dungeon possible with them.
  10. What Ander said...those A4 walls gave me such grief in my first week when starting out until I found that tutorial. It also has good advice on cutscenes, so definitely worth the read.
  11. I had the same problem when I had a door (or cave) close to the top sprite of the wall. it might be that the tile your using shiould be the top sprite of the wall, though it doesn't look like it. even when I just had the top sprite and no wall, you could walk on the top sprite. hope this helps
  12. You may be using a floor or ceiling tile to draw the walls.
  13. Thanks Andar :D Sorry for the late reply... It's like midnight during my time so I had to sleep ._.
  14. Is there anyway that I can use a wooden wall tile like the current one but is unpassable?
  15. LinusNg77, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.

    LinusNg77 said:
    Is there anyway that I can use a wooden wall tile like the current one but is unpassable?
    The position of the tilepicture in the tilesheet and the tileset determines any special function. This means you'll have to place a picture of that "ceiling" in a different position of a different tilesheet to make it a real, unpassable wall.


    That is usually done by using Photoshop, Gimp or similiar programs, and then reimporting the results.


    Attention: The tile you want as a wall is an autotile (64x96 pixel), which means you have to reformat it in the image program before you can use it as a regular tile - or you have to place it in a different autotile position and make that one impassable.
  16. Can you show a picture of the tileset tab in the database, and highlight the tile you're using for the wall? That will help us see what you ARE using, so we can better guide you in moving it to the correct spot.